diff options
author | Sam Lantinga <slouken@libsdl.org> | 2014-03-10 01:51:03 -0700 |
---|---|---|
committer | Sam Lantinga <slouken@libsdl.org> | 2014-03-10 01:51:03 -0700 |
commit | 6b5a5ea12aae7b6df475fce004588e6f28c67e8f (patch) | |
tree | 5b9899d998d6c4007240ee48bfe836c2028daa03 /include/SDL_config.h.in | |
parent | 6de1873c6fb193f0f37a5835fbc13eab4d4d334f (diff) |
Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
Diffstat (limited to 'include/SDL_config.h.in')
-rw-r--r-- | include/SDL_config.h.in | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in index 9ad2d3d27f..689dcf8395 100644 --- a/include/SDL_config.h.in +++ b/include/SDL_config.h.in @@ -294,6 +294,7 @@ #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM #undef SDL_VIDEO_RENDER_D3D +#undef SDL_VIDEO_RENDER_D3D11 #undef SDL_VIDEO_RENDER_OGL #undef SDL_VIDEO_RENDER_OGL_ES #undef SDL_VIDEO_RENDER_OGL_ES2 |