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authorSam Lantinga <slouken@libsdl.org>2014-03-10 01:51:03 -0700
committerSam Lantinga <slouken@libsdl.org>2014-03-10 01:51:03 -0700
commit6b5a5ea12aae7b6df475fce004588e6f28c67e8f (patch)
tree5b9899d998d6c4007240ee48bfe836c2028daa03 /include/SDL_config.h.in
parent6de1873c6fb193f0f37a5835fbc13eab4d4d334f (diff)
Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
Diffstat (limited to 'include/SDL_config.h.in')
-rw-r--r--include/SDL_config.h.in1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in
index 9ad2d3d27f..689dcf8395 100644
--- a/include/SDL_config.h.in
+++ b/include/SDL_config.h.in
@@ -294,6 +294,7 @@
#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
#undef SDL_VIDEO_RENDER_D3D
+#undef SDL_VIDEO_RENDER_D3D11
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2