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authorSam Lantinga <slouken@libsdl.org>2016-11-01 10:30:46 -0700
committerSam Lantinga <slouken@libsdl.org>2016-11-01 10:30:46 -0700
commit9272bc5e41f48aac6e66e46acfd2295bc3cd3aa7 (patch)
treec4d526057f2208dd3dc11fd45d6aac7e99dd4841 /include/SDL_config.h.cmake
parent99df4e523592bf92a0191f4367a473086e2f12f8 (diff)
Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings. As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
Diffstat (limited to 'include/SDL_config.h.cmake')
-rw-r--r--include/SDL_config.h.cmake1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 98c62a9949..12692f531e 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -252,7 +252,6 @@
#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
/* Enable various shared object loading systems */
-#cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@
#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@