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authorRyan C. Gordon <icculus@icculus.org>2015-06-22 21:30:08 -0400
committerRyan C. Gordon <icculus@icculus.org>2015-06-22 21:30:08 -0400
commit1410f444ad1d221d18b7c9d7d466d397b0603a5a (patch)
tree700399f9ed3f62920e1f08408978b36d10910b0c /docs
parent6752fbbec18fbe7872b0cfd30e86d1352736ea9a (diff)
Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition.
Diffstat (limited to 'docs')
-rw-r--r--docs/README-macosx.md14
1 files changed, 9 insertions, 5 deletions
diff --git a/docs/README-macosx.md b/docs/README-macosx.md
index 768a33e331..747e1e6067 100644
--- a/docs/README-macosx.md
+++ b/docs/README-macosx.md
@@ -17,13 +17,17 @@ process:
You can also build SDL as a Universal library (a single binary for both
32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
-the fatbuild.sh script in build-scripts:
- sh build-scripts/fatbuild.sh
- sudo build-scripts/fatbuild.sh install
+the gcc-fat.sh script in build-scripts:
+
+ mkdir mybuild
+ cd mybuild
+ CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++fat.sh ../configure
+ make
+ sudo make install
+
This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
ABI compatibility on x86_64 architectures. For best compatibility you
-should compile your application the same way. A script which wraps
-gcc to make this easy is provided in test/gcc-fat.sh
+should compile your application the same way.
Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
(even if you target back to 10.5 systems). PowerPC support for Mac OS X has