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authorSam Lantinga <slouken@libsdl.org>2013-06-05 23:11:20 -0700
committerSam Lantinga <slouken@libsdl.org>2013-06-05 23:11:20 -0700
commit93e8a274d691a0c24021fe8363794722fac85962 (patch)
tree05ec614849f95a58c302655a019902988642a5c1 /Xcode-iOS/Demos
parent895116188deadead3042417e9a211ddc3752728b (diff)
Fixed compiling iOS demos
Diffstat (limited to 'Xcode-iOS/Demos')
-rw-r--r--Xcode-iOS/Demos/src/keyboard.c6
-rw-r--r--Xcode-iOS/Demos/src/mixer.c2
2 files changed, 3 insertions, 5 deletions
diff --git a/Xcode-iOS/Demos/src/keyboard.c b/Xcode-iOS/Demos/src/keyboard.c
index 4b55c7be43..fd903ff864 100644
--- a/Xcode-iOS/Demos/src/keyboard.c
+++ b/Xcode-iOS/Demos/src/keyboard.c
@@ -168,8 +168,7 @@ void
drawBlank(int x, int y)
{
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
- SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
- bg_color.unused);
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderFillRect(renderer, &rect);
}
@@ -248,8 +247,7 @@ main(int argc, char *argv[])
loadFont();
/* draw the background, we'll just paint over it */
- SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
- bg_color.unused);
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderFillRect(renderer, NULL);
SDL_RenderPresent(renderer);
diff --git a/Xcode-iOS/Demos/src/mixer.c b/Xcode-iOS/Demos/src/mixer.c
index 526abb07ba..bd0cfb1dff 100644
--- a/Xcode-iOS/Demos/src/mixer.c
+++ b/Xcode-iOS/Demos/src/mixer.c
@@ -171,7 +171,7 @@ render(SDL_Renderer *renderer)
for (i = 0; i < NUM_DRUMS; i++) {
SDL_Color color =
buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
- SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.unused);
+ SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect(renderer, &buttons[i].rect);
}
/* update the screen */