diff options
author | Alex Szpakowski <slime73@gmail.com> | 2017-08-15 22:53:57 -0300 |
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committer | Alex Szpakowski <slime73@gmail.com> | 2017-08-15 22:53:57 -0300 |
commit | 86ed4c9ebb8da57d66117c4cd1fb7b9a10ac75ef (patch) | |
tree | 0354990210f27510fab9438c45ae180cac06b039 /Xcode-iOS/Demos | |
parent | cc5d6dc54f9befef89e55868ae44082b4213fdad (diff) |
Improve iOS keyboard demo code a bit.
Diffstat (limited to 'Xcode-iOS/Demos')
-rw-r--r-- | Xcode-iOS/Demos/src/keyboard.c | 166 |
1 files changed, 61 insertions, 105 deletions
diff --git a/Xcode-iOS/Demos/src/keyboard.c b/Xcode-iOS/Demos/src/keyboard.c index 1932ad4a96..86b5f1ea3c 100644 --- a/Xcode-iOS/Demos/src/keyboard.c +++ b/Xcode-iOS/Demos/src/keyboard.c @@ -10,17 +10,16 @@ #define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ #define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ -static SDL_Texture *texture; /* texture where we'll hold our font */ +#define MAX_CHARS 1024 -/* function declarations */ -void cleanup(void); -void drawBlank(int x, int y); +static SDL_Texture *texture; /* texture where we'll hold our font */ static SDL_Renderer *renderer; static int numChars = 0; /* number of characters we've typed so far */ -static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ +static int glyphs[MAX_CHARS]; + /* this structure maps a scancode to an index in our bitmap font. it also contains data about under which modifiers the mapping is valid (for example, we don't want shift + 1 to produce the character '1', @@ -107,7 +106,7 @@ fontMapping map[TABLE_SIZE] = { If there is no entry for the key, -1 is returned */ int -keyToIndex(SDL_Keysym key) +keyToGlyphIndex(SDL_Keysym key) { int i, index = -1; for (i = 0; i < TABLE_SIZE; i++) { @@ -141,55 +140,19 @@ getPositionForCharNumber(int n, int *x, int *y) int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN; int line_separation = 5; /* pixels between each line */ *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; - *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + - y_padding; + *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding; } void -drawIndex(int index) +drawGlyph(int glyph, int positionIndex) { int x, y; - getPositionForCharNumber(numChars, &x, &y); - SDL_Rect srcRect = - { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; + getPositionForCharNumber(positionIndex, &x, &y); + SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * glyph, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; - drawBlank(x, y); SDL_RenderCopy(renderer, texture, &srcRect, &dstRect); } -/* draws the cursor icon at the current end position of the text */ -void -drawCursor(void) -{ - drawIndex(29); /* cursor is at index 29 in the bitmap font */ -} - -/* paints over a glyph sized region with the background color - in effect it erases the area -*/ -void -drawBlank(int x, int y) -{ - SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; - SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); - SDL_RenderFillRect(renderer, &rect); -} - -/* moves backwards one character, erasing the last one put down */ -void -backspace(void) -{ - int x, y; - if (numChars > 0) { - getPositionForCharNumber(numChars, &x, &y); - drawBlank(x, y); - numChars--; - getPositionForCharNumber(numChars, &x, &y); - drawBlank(x, y); - drawCursor(); - } -} - /* this function loads our font into an SDL_Texture and returns the SDL_Texture */ SDL_Texture* loadFont(void) @@ -214,8 +177,7 @@ loadFont(void) Bmask, Amask); SDL_BlitSurface(surface, NULL, converted, NULL); /* create our texture */ - texture = - SDL_CreateTextureFromSurface(renderer, converted); + texture = SDL_CreateTextureFromSurface(renderer, converted); if (texture == 0) { printf("texture creation failed: %s\n", SDL_GetError()); } else { @@ -228,13 +190,27 @@ loadFont(void) } } +void +draw() +{ + SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); + SDL_RenderClear(renderer); + + for (int i = 0; i < numChars; i++) { + drawGlyph(glyphs[i], i); + } + + drawGlyph(29, numChars); /* cursor is at index 29 in the bitmap font */ + + SDL_RenderPresent(renderer); +} + int main(int argc, char *argv[]) { int index; /* index of last key we pushed in the bitmap font */ SDL_Window *window; SDL_Event event; /* last event received */ - SDL_Keymod mod; /* key modifiers of last key we pushed */ SDL_Scancode scancode; /* scancode of last key we pushed */ int width; int height; @@ -245,7 +221,7 @@ main(int argc, char *argv[]) /* create window */ window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); /* create renderer */ - renderer = SDL_CreateRenderer(window, -1, 0); + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); SDL_GetWindowSize(window, &width, &height); SDL_RenderSetLogicalSize(renderer, width, height); @@ -253,65 +229,45 @@ main(int argc, char *argv[]) /* load up our font */ loadFont(); - /* draw the background, we'll just paint over it */ - SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); - SDL_RenderFillRect(renderer, NULL); - SDL_RenderPresent(renderer); - int done = 0; - /* loop till we get SDL_Quit */ - while (!done && SDL_WaitEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - done = 1; - break; - case SDL_KEYDOWN: - index = keyToIndex(event.key.keysym); - scancode = event.key.keysym.scancode; - mod = event.key.keysym.mod; - if (scancode == SDL_SCANCODE_DELETE) { - /* if user hit delete, delete the last character */ - backspace(); - lastCharWasColon = 0; - } else if (lastCharWasColon && scancode == SDL_SCANCODE_0 - && (mod & KMOD_SHIFT)) { - /* if our last key was a colon and this one is a close paren, the make a hoppy face */ - backspace(); - drawIndex(32); /* index for happy face */ - numChars++; - drawCursor(); - lastCharWasColon = 0; - } else if (index != -1) { - /* if we aren't doing a happy face, then just draw the normal character */ - drawIndex(index); - numChars++; - drawCursor(); - lastCharWasColon = - (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON - && (event.key.keysym.mod & KMOD_SHIFT)); - } - /* check if the key was a colon */ - /* draw our updates to the screen */ - SDL_RenderPresent(renderer); - break; - case SDL_MOUSEBUTTONUP: - /* mouse up toggles onscreen keyboard visibility */ - if (SDL_IsTextInputActive()) { - SDL_StopTextInput(); - } else { - SDL_StartTextInput(); + + while (!done) { + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + done = 1; + break; + case SDL_TEXTINPUT: + break; + case SDL_KEYDOWN: + if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) { + if (numChars > 0) { + numChars--; + } + } else if (numChars + 1 < MAX_CHARS) { + int index = keyToGlyphIndex(event.key.keysym); + if (index >= 0) { + glyphs[numChars++] = index; + } + } + break; + case SDL_MOUSEBUTTONUP: + /* mouse up toggles onscreen keyboard visibility */ + if (SDL_IsTextInputActive()) { + SDL_StopTextInput(); + } else { + SDL_StartTextInput(); + } + break; } - break; } + + draw(); + SDL_Delay(15); } - cleanup(); - return 0; -} -/* clean up after ourselves like a good kiddy */ -void -cleanup(void) -{ SDL_DestroyTexture(texture); - SDL_Quit(); + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + return 0; } |