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authorSam Lantinga <slouken@lokigames.com>2001-06-10 18:20:23 +0000
committerSam Lantinga <slouken@lokigames.com>2001-06-10 18:20:23 +0000
commit6fd76c4cb06690460dbf106670dd02b0f89340b4 (patch)
tree78572b4f596a526dc79f3ec929424b2fdc117a76 /README.MacOSX
parent3c15ec830ab704eaf786fec8f5e9fa140d6bcdc9 (diff)
Added MacOS X Project Builder projects
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@@ -40,6 +40,17 @@ Using the Simple DirectMedia Layer with Project Builder
These instructions are for using Apple's Project Builder IDE to build SDL applications.
+- First steps
+
+The first thing to do is to unpack the PBProjects.tar.gz archive in the
+top level SDL directory (where the PBProjects.tar.gz archive resides).
+Because Stuffit Expander will unpack the archive into a subdirectory,
+you should unpack the archive manually from the command line:
+ cd [path_to_SDL_source]
+ tar zxf PBProjects.tar.gz
+This will create a new folder called PBProjects, which you can browse
+normally from the Finder.
+
- Building the Framework
The SDL Library is packaged as a framework bundle, an organized