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author | Sam Lantinga <slouken@lokigames.com> | 2001-06-10 18:20:23 +0000 |
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committer | Sam Lantinga <slouken@lokigames.com> | 2001-06-10 18:20:23 +0000 |
commit | 6fd76c4cb06690460dbf106670dd02b0f89340b4 (patch) | |
tree | 78572b4f596a526dc79f3ec929424b2fdc117a76 /README.MacOSX | |
parent | 3c15ec830ab704eaf786fec8f5e9fa140d6bcdc9 (diff) |
Added MacOS X Project Builder projects
Diffstat (limited to 'README.MacOSX')
-rw-r--r-- | README.MacOSX | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/README.MacOSX b/README.MacOSX index 745103f939..2c48c1323a 100644 --- a/README.MacOSX +++ b/README.MacOSX @@ -40,6 +40,17 @@ Using the Simple DirectMedia Layer with Project Builder These instructions are for using Apple's Project Builder IDE to build SDL applications. +- First steps + +The first thing to do is to unpack the PBProjects.tar.gz archive in the +top level SDL directory (where the PBProjects.tar.gz archive resides). +Because Stuffit Expander will unpack the archive into a subdirectory, +you should unpack the archive manually from the command line: + cd [path_to_SDL_source] + tar zxf PBProjects.tar.gz +This will create a new folder called PBProjects, which you can browse +normally from the Finder. + - Building the Framework The SDL Library is packaged as a framework bundle, an organized |