diff options
author | Sam Lantinga <slouken@libsdl.org> | 2017-10-15 21:07:01 -0700 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2017-10-15 21:07:01 -0700 |
commit | eb1ab72af671a7dda622cea6bedd885c024b390f (patch) | |
tree | 739b2198dfb8a301349af7b940080647f7e023b8 /CMakeLists.txt | |
parent | b050f9e55937da581841568f9fdc305ffb6e7a43 (diff) |
Fixed bug 3882 - cmake fix for osx
Ozkan Sezer
In my cross-build environment with cmake-2.8.12.1, cmake does not add
SDL_coreaudio.m to its makefiles and the result is a failure. The fix
is simple: set the language to C for it as it is done at other places
in CMakeLists.txt.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 4af51987e2..73d94077fb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1352,7 +1352,7 @@ elseif(APPLE) # !!! FIXME: we need Carbon for some very old API calls in # !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out # !!! FIXME: how to dump those. - if (APPLE AND NOT IOS) + if(NOT IOS) set(SDL_FRAMEWORK_COCOA 1) set(SDL_FRAMEWORK_CARBON 1) endif() @@ -1373,6 +1373,8 @@ elseif(APPLE) if(SDL_AUDIO) set(SDL_AUDIO_DRIVER_COREAUDIO 1) file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m) + # !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C. + set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C) set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES}) set(HAVE_SDL_AUDIO TRUE) set(SDL_FRAMEWORK_COREAUDIO 1) |