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author | Sylvain Becker <sylvain.becker@gmail.com> | 2019-01-07 11:35:31 +0100 |
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committer | Sylvain Becker <sylvain.becker@gmail.com> | 2019-01-07 11:35:31 +0100 |
commit | 3b966c66ff62d197fa908fde3fc3dc0b4bec4939 (patch) | |
tree | aadf49fb18895bbe6dec95750292e76d80ccfde7 | |
parent | e893a26dfc86389397003efbcc190aca9d9afe34 (diff) |
Android: some robustness when quitting application from onDestroy()
Make sure there is not pending Pause accumulated, so the the application doesn't
remain paused and stucked in onDestroy().
Can be tested by adding:
SDLActivity.nativePause();
SDLActivity.nativePause();
mSingleton.finish();
-rw-r--r-- | src/core/android/SDL_android.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/android/SDL_android.c b/src/core/android/SDL_android.c index b9b9b3be92..7de6b4b1ff 100644 --- a/src/core/android/SDL_android.c +++ b/src/core/android/SDL_android.c @@ -800,6 +800,10 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeQuit)( /* Inject a SDL_QUIT event */ SDL_SendQuit(); SDL_SendAppEvent(SDL_APP_TERMINATING); + /* Robustness: clear any pending Pause */ + while (SDL_SemTryWait(Android_PauseSem) == 0) { + /* empty */ + } /* Resume the event loop so that the app can catch SDL_QUIT which * should now be the top event in the event queue. */ SDL_SemPost(Android_ResumeSem); |