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-rw-r--r--dix/events.c39
-rw-r--r--hw/xfree86/common/xf86Xinput.c22
-rw-r--r--xkb/xkbPrKeyEv.c26
3 files changed, 53 insertions, 34 deletions
diff --git a/dix/events.c b/dix/events.c
index 33392af8a..5b5ea3b72 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -1,4 +1,4 @@
-/* $XdotOrg: xc/programs/Xserver/dix/events.c,v 1.6.4.1.10.2 2005/01/12 00:37:52 deronj Exp $ */
+/* $XdotOrg: xc/programs/Xserver/dix/events.c,v 1.6.4.2 2005/01/20 23:47:25 deronj Exp $ */
/* $XFree86: xc/programs/Xserver/dix/events.c,v 3.51 2004/01/12 17:04:52 tsi Exp $ */
/************************************************************
@@ -3158,16 +3158,7 @@ ProcessKeyboardEvent (xE, keybd, count)
{
xeviekb = keybd;
if(!rootWin) {
-#ifdef LG3D
- /* TEMP Workaround */
- WindowPtr pWin;
- if (lgeDisplayServerIsAlive) {
- xeviewin = pLgeDisplayServerPRWWin;
- }
- pWin = xeviewin->parent;
-#else
WindowPtr pWin = xeviewin->parent;
-#endif /* LG3D */
while(pWin) {
if(!pWin->parent) {
rootWin = pWin->drawable.id;
@@ -3466,6 +3457,29 @@ ProcessPointerEvent (xE, mouse, count)
}
#endif /* LG3D_EVENT_TEST_THROUGHPUT */
+#ifdef LG3D
+ /* TODO: bug: this doesn't handle synchronous grabs properly */
+ if (lgeDisplayServerIsAlive &&
+ !lgeDisplayServerClient->clientGone &&
+ !lgeEventComesFromDS) {
+ xEvent *e = xE;
+ int i;
+
+ for (i = 0; i < count; i++, e++) {
+ /*
+ ErrorF("Send event XS->DS, type = %d xy = %d, %d, state = 0x%x\n",
+ e->u.u.type, e->u.keyButtonPointer.rootX,
+ e->u.keyButtonPointer.rootY,
+ e->u.keyButtonPointer.state);
+ */
+
+ WriteToClient(lgeDisplayServerClient, sizeof(xEvent), (char *)e);
+ }
+
+ return;
+ }
+#endif /* LG3D */
+
if (!syncEvents.playingEvents)
NoticeTime(xE)
XE_KBPTR.state = (butc->state | (
@@ -5236,10 +5250,11 @@ WriteEventsToClient(pClient, count, events)
damev->area.x, damev->area.y,
damev->area.width, damev->area.height);
} else if (!damageEventsOnly) {
- ErrorF("Send event %d to client %d, xy = %d, %d, event win = %d\n",
+ ErrorF("Send event %d to client %d, xy = %d, %d, event win = %d, state = 0x%x\n",
ev->u.u.type, pClient->index,
ev->u.keyButtonPointer.eventX, ev->u.keyButtonPointer.eventY,
- ev->u.keyButtonPointer.event);
+ ev->u.keyButtonPointer.event,
+ ev->u.keyButtonPointer.state);
if (ev->u.u.type == 4 || ev->u.u.type == 5) {
ErrorF("Button detail = %d\n", ev->u.u.detail);
}
diff --git a/hw/xfree86/common/xf86Xinput.c b/hw/xfree86/common/xf86Xinput.c
index 6baf9ccbd..738b7c58c 100644
--- a/hw/xfree86/common/xf86Xinput.c
+++ b/hw/xfree86/common/xf86Xinput.c
@@ -111,10 +111,6 @@
#include "Xpoll.h"
#include "xf86_OSproc.h" /* sigio stuff */
-#ifdef LG3D
-#include "../../../Xext/lgeint.h"
-#endif /* LG3D */
-
/******************************************************************************
* debugging macro
*****************************************************************************/
@@ -698,9 +694,7 @@ xf86eqEnqueue (xEvent *e)
#ifdef XINPUT
int count;
-#ifndef LG3D
xf86AssertBlockedSIGIO ("xf86eqEnqueue");
-#endif /* !LG3D */
switch (e->u.u.type) {
case KeyPress:
case KeyRelease:
@@ -735,22 +729,6 @@ xf86eqEnqueue (xEvent *e)
}
#endif
-#ifdef LG3D
- if (lgeDisplayServerIsAlive &&
- !lgeDisplayServerClient->clientGone &&
- !lgeEventComesFromDS) {
-
- /*
- ErrorF("Send event XS->DS, type = %d xy = %d, %d\n",
- e->u.u.type, e->u.keyButtonPointer.rootX,
- e->u.keyButtonPointer.rootY);
- */
-
- WriteToClient(lgeDisplayServerClient, sizeof(xEvent), (char *)e);
- return;
- }
-#endif /* LG3D */
-
oldtail = xf86EventQueue.tail;
isMotion = e->u.u.type == MotionNotify;
if (isMotion && xf86EventQueue.lastMotion && oldtail != xf86EventQueue.head) {
diff --git a/xkb/xkbPrKeyEv.c b/xkb/xkbPrKeyEv.c
index 43288d3e9..53dca0ce1 100644
--- a/xkb/xkbPrKeyEv.c
+++ b/xkb/xkbPrKeyEv.c
@@ -37,6 +37,9 @@ THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "XKBsrv.h"
#include <ctype.h>
+#ifdef LG3D
+#include "../Xext/lgeint.h"
+#endif /* LG3D */
/***====================================================================***/
@@ -49,6 +52,29 @@ int key;
XkbBehavior behavior;
unsigned ndx;
+#ifdef LG3D
+ /* TODO: bug: this doesn't handle synchronous grabs properly */
+ if (lgeDisplayServerIsAlive &&
+ !lgeDisplayServerClient->clientGone &&
+ !lgeEventComesFromDS) {
+ xEvent *e = xE;
+ int i;
+
+ for (i = 0; i < count; i++, e++) {
+ /*
+ ErrorF("Send event XS->DS, type = %d xy = %d, %d, state = 0x%x\n",
+ e->u.u.type, e->u.keyButtonPointer.rootX,
+ e->u.keyButtonPointer.rootY,
+ e->u.keyButtonPointer.state);
+ */
+
+ WriteToClient(lgeDisplayServerClient, sizeof(xEvent), (char *)e);
+ }
+
+ return;
+ }
+#endif /* LG3D */
+
xkbi= keyc->xkbInfo;
key= xE->u.u.detail;
#ifdef DEBUG