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path: root/src/glsl/main.cpp
AgeCommit message (Expand)AuthorFilesLines
2011-10-25glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick1-1/+1
2011-08-21glsl: remove an unnecessary header includeChia-I Wu1-1/+0
2011-08-02mesa: Ensure that gl_shader_program::InfoLog is never NULLIan Romanick1-0/+1
2011-07-22glsl: Move functions into standalone_scaffolding.cpp for later reuse.Paul Berry1-57/+3
2011-06-23glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.Paul Berry1-0/+1
2011-02-21Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick1-2/+0
2011-01-31glsl: Ensure that all GLSL versions are supported in the stand-alone compilerIan Romanick1-0/+6
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke1-12/+12
2011-01-15Merge branch 'draw-instanced'Brian Paul1-0/+1
2011-01-14glsl: fix implicit int to bool warningBrian Paul1-1/+1
2011-01-12glsl: Make builtin_compiler portable for non-unices.José Fonseca1-31/+28
2010-12-08glsl: add support for system values and GL_ARB_draw_instancedBrian Paul1-0/+1
2010-11-25glsl: Use do_common_optimization in the standalone compiler.Kenneth Graunke1-20/+1
2010-11-17glsl: Improve usage message for glsl_compilerChad Versace1-9/+19
2010-10-14glsl: Slightly change the semantic of _LinkedShadersIan Romanick1-1/+12
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg1-6/+6
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri1-1/+1
2010-09-08glsl: Support GLSL ES in the standalone compile.Chia-I Wu1-1/+3
2010-09-08glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu1-6/+41
2010-09-07glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke1-1/+1
2010-09-03glsl2: Add module to perform simple loop unrollingIan Romanick1-1/+2
2010-09-03glsl2: Perform initial bits of loop analysis during compilationIan Romanick1-0/+5
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt1-1/+5
2010-08-09glsl2: Add constant propagation.Eric Anholt1-0/+1
2010-08-02glsl2: Clean-up two 'unused variable' warningsIan Romanick1-0/+3
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt1-0/+1
2010-07-27glsl2: Make the dead code handler make its own talloc context.Eric Anholt1-1/+1
2010-07-27glsl2: Add optimization pass for algebraic simplifications.Eric Anholt1-0/+1
2010-07-22glsl2: Fix standalone compiler to not crash horribly.Kenneth Graunke1-41/+4
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick1-0/+4
2010-07-20glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick1-9/+1
2010-07-20glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt1-1/+18
2010-07-20glsl2: Don't validate IR if there were compilation errorsIan Romanick1-3/+3
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick1-0/+1
2010-07-12linker: Stub-out intrastage linkerIan Romanick1-0/+22
2010-07-08glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke1-1/+0
2010-07-06glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt1-0/+1
2010-07-02glsl2: Print the linking info log in the stand-alone compilerIan Romanick1-0/+3
2010-07-01glsl2: Conditionally allow optional extensions to be enabledIan Romanick1-0/+1
2010-07-01glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick1-1/+3
2010-07-01glsl2: Add gl_MaxTextureCoordsIan Romanick1-0/+1
2010-06-30glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke1-4/+1
2010-06-30glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke1-0/+11
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt1-2/+2
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt1-25/+22
2010-06-29glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick1-0/+2
2010-06-29glsl_type: Add _mesa_glsl_release_types to release all type related storageIan Romanick1-0/+1
2010-06-28glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick1-0/+7
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt1-1/+1
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt1-0/+256