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2010-06-18r300/complier: Use hardware flow control instructions for loops on r500.r500-loopsTom Stellard8-44/+154
2010-06-18r300g: Fix typo in r300_reg.hTom Stellard1-2/+2
2010-06-18r300/compiler: Don't continue copy propagation inside loops.Tom Stellard1-0/+5
2010-06-15r300/compiler: Print debug info for flow control instructions.Tom Stellard1-5/+73
2010-06-15r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2-5/+6
2010-06-15r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard1-2/+13
2010-06-15r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard1-17/+8
2010-06-15r300/compiler: Handle loops in deadcode analysis.Tom Stellard4-75/+103
2010-06-14i965: Remove unnecessary header.Vinson Lee1-1/+0
2010-06-14r300g: initialize US_CODE_BANK on r4xxMarek Olšák1-1/+4
2010-06-14i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt1-2/+2
2010-06-14i965: correct the gen6 line stipple enable define.Zhenyu Wang1-1/+1
2010-06-14intel: Remove long-dead comment about releasing texture heaps.Eric Anholt1-15/+0
2010-06-14gallivm: Omit references to NoFramePointerElimNonLeafJosé Fonseca1-3/+0
2010-06-14util: Use int type for format field width.José Fonseca1-1/+1
2010-06-14gallivm: Override some of the default target options.José Fonseca2-0/+31
2010-06-14gallivm: Use func_to_pointer().José Fonseca1-16/+1
2010-06-14util: Add a func_to_pointer util function too.José Fonseca1-0/+11
2010-06-14graw: small fixups for the gs examplesZack Rusin2-5/+5
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák1-1/+1
2010-06-14r300g: drop begin_cs/end_csMarek Olšák3-38/+0
2010-06-14r300g: rewrite occlusion queriesMarek Olšák7-159/+168
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák1-6/+1
2010-06-14r300g: subclass pipe_surfaceMarek Olšák3-44/+51
2010-06-14r300g: simplify reloc macrosMarek Olšák2-35/+9
2010-06-14r300g: count CS dwords on debug builds onlyMarek Olšák2-25/+36
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák3-27/+26
2010-06-13r300g: turn fragment shader into a CBMarek Olšák5-129/+126
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák3-17/+48
2010-06-13r300g: turn clip state into a CBMarek Olšák5-26/+35
2010-06-13r300g: turn blend color into a CBMarek Olšák4-27/+34
2010-06-13r300g: turn blend state into a CBMarek Olšák3-35/+49
2010-06-13r300g: add API for building command buffersMarek Olšák2-0/+145
2010-06-13r300g: inline FLUSH_CSMarek Olšák2-10/+4
2010-06-13r300g: reorder CS macros and document them a littleMarek Olšák2-38/+52
2010-06-13r300g: drop DBG_CSMarek Olšák3-47/+1
2010-06-13r300g: inline CHECK_CSMarek Olšák1-4/+1
2010-06-13r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák4-23/+9
2010-06-13r300g: fix multiple render targetsMarek Olšák1-11/+6
2010-06-13r300g: remove r300_state.hMarek Olšák4-34/+8
2010-06-13r300g: move two-sided stencilref fallback to its own fileMarek Olšák5-130/+164
2010-06-13r300g: move index buffer translate functions to their new homeMarek Olšák3-130/+144
2010-06-13r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák7-9/+209
2010-06-13r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák1-17/+20
2010-06-12i965: Fix gen6 front cull mode.Eric Anholt1-1/+1
2010-06-12i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang1-2/+7
2010-06-12i965: Add support for math instructions in the gen6 WM.Zhenyu Wang1-0/+15
2010-06-12i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang1-1/+2
2010-06-12i965: Update gen6 paths for the streaming rework.Eric Anholt3-31/+4
2010-06-12i965: Stream out CC unit state.Eric Anholt3-155/+66