diff options
author | José Fonseca <jose.r.fonseca@gmail.com> | 2011-04-23 13:18:45 +0100 |
---|---|---|
committer | José Fonseca <jose.r.fonseca@gmail.com> | 2011-04-23 13:18:45 +0100 |
commit | c2c44f2641cc71a8f77d887e9f2753eadda07d4c (patch) | |
tree | 957a8909362a05a734f3777c4b1ea6bbdecbfea9 | |
parent | d34ddad9a5260937e3ad5fc0b945f3195d7e032e (diff) |
docs: Remove MSVS project files.
They were totally broken for several releases.
scons now builds everything the project files built and more, and can be
kept up-to-date with little effort.
22 files changed, 9 insertions, 9091 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32 index 986b5994f2e..ab0df573b99 100644 --- a/docs/README.WIN32 +++ b/docs/README.WIN32 @@ -1,114 +1,33 @@ File: docs/README.WIN32 -Last updated: Apr 25, 2007 - -NOTE: This information only applies to Mesa 7.8 and older. Nowadays -it's probably better to use Scons to build for Windows. +Last updated: 23 April 2011 Quick Start ----- ----- -Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same -directory. The libs and demos build separately, so if you do not care -about the demos or GLUT, you only need to unzip MesaLib. If you unzip -more than one ZIP file, they all need to be unzipped into the same -directory. Don't worry, you will not overwrite anything. - -The Windows build system uses Microsoft Visual Studio. Project files -for a specific version of Visual Studio are in their own directory in -the top-level "windows" directory. For example, Visual Studio 8 files -are in windows/VC8. +Windows drivers are build with SCons. Makefiles or Visual Studio projects are +no longer shipped or supported. -Support has been dropped for versions of Visual Studio prior to 8. The -main reason is because Microsoft now provides a free compiler and -developer environment. Visual Studio Express can be found at +Run -http://msdn.microsoft.com/vstudio/express/visualc/default.aspx + scons osmesa mesagdi -You'll also need the Platform SDK. Instructions for obtaining and -using the SDK with Visual Studio Express can be found at +to build classic mesa Windows GDI drivers; or -http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ + scons libgl-gdi -The project files to build the core Mesa library, Windows Mesa -drivers, OSMesa, and GLU are in the mesa directory. The project files -to build GLUT and some demo programs are in the progs directory. - -Makefiles are no longer shipped or supported, but can be generated -from the projects using Visual Studio. +to build gallium based GDI driver. Windows Drivers ------- ------- -At this time, only the GDI driver is known to work. Most of the demos -in progs/demos should work with this driver. +At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. -The GDI driver operates basically by writing pixel spans into a DIB -section and then blitting the DIB to the window. The driver was -recently cleaned up and rewitten and so may have bugs or may be -missing some functionality. The older versions of the CVS source may -be useful in figuring out any problems, or report them to me. - -To build Mesa with the GDI driver, build the mesa, gdi, and glu -projects in the Visual Studio workspace found at - - windows/VC8/mesa/mesa.sln - -The osmesa DLL can also be built with the osmesa project. - -The build system creates a lib top-level directory and copies -resulting LIB and DLL files to this lib directory. The files are: - - OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB - OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL - -If the MesaDemos ZIP file was extracted, the DLL files are also copied -to the demos directory. This facilitates running the demos as described -below. - - -GLUT and Demos ----- --- ----- - -A Visual Studio workspace can be found at - - windows/VC8/progs/progs.sln - -It can be used to build GLUT and a few demos. The GLUT lib and DLL -are copied to the top-level lib directory, along with the Mesa libs. - -The demo build system expects to find the LIB files in the top level -lib directory, so you must build the Mesa libs first. The demo -executables are placed in the demos directory, because some of them -rely on data files found there. Also, the Mesa lib DLL's were copied -there by the Mesa lib build process. Therefore, you should be able to -simply run the demo executables from the demo directory. - -If you want to run the demos from the Visual Studio, you may have to -change the startup directory and explicitly state where the executables are. - -You may also build all the demo programs by using a makefile. Go to -the progs/demos directory and make sure you have executed VCVARS32.BAT -or whatever setup script is appropriate for your compiler. Then, - - nmake -f Makefile.win - -should build all the demos. - - -Build System Notes ------ ------ ----- - -VC8 ---- - -No notes. - General ------- @@ -128,11 +47,5 @@ the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. -To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE -to the project settings. You will also need to edit src/mesa.def to -change all the gl* symbols to mgl*. Because this is easy to do with a -global replace operation in a text editor, no additional mangled -version of mesa.def is maintained or shipped. - If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list. diff --git a/docs/install.html b/docs/install.html index bfa3bb8f842..e1018119a76 100644 --- a/docs/install.html +++ b/docs/install.html @@ -274,7 +274,6 @@ For example, compiling and linking a GLUT application can be done with: <p> Please see the <a href="#scons">instructions on building with SCons</a>. -Alternatively see <a href="README.WIN32">README.WIN32</a> file. </p> diff --git a/windows/VC7/mesa/gdi/gdi.vcproj b/windows/VC7/mesa/gdi/gdi.vcproj deleted file mode 100644 index 0dc7892a4b1..00000000000 --- a/windows/VC7/mesa/gdi/gdi.vcproj +++ /dev/null @@ -1,195 +0,0 @@ -<?xml version="1.0" encoding="Windows-1252"?>
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- AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"
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- AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_core_gc"
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if exist ..\..\..\..\progs\demos copy "$(TargetDir)GLUT32.DLL" ..\..\..\..\progs\demos
"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
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- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- >
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_8x13.c"
- >
- </File>
- <File
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- >
- </File>
- <File
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- >
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- <File
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- >
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- <File
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- >
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- <File
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- >
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- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_cursor.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_dials.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_dstr.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_event.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_ext.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_fcb.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_fullscrn.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_gamemode.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_get.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_hel10.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_hel12.c"
- >
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- <File
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- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_init.c"
- >
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- <File
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- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_joy.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_key.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_keyctrl.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_keyup.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_mesa.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_modifier.c"
- >
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- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_mroman.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_overlay.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_ppm.c"
- >
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- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_roman.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_shapes.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_space.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_stroke.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_swap.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_swidth.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_tablet.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_teapot.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_tr10.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_tr24.c"
- >
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- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_util.c"
- >
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- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_vidresize.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_warp.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_win.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glut_winmisc.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\win32_glx.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\win32_menu.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\win32_util.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\win32_winproc.c"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\win32_x11.c"
- >
- </File>
- </Filter>
- <Filter
- Name="Header Files"
- Filter="h;hpp;hxx;hm;inl"
- >
- <File
- RelativePath="..\..\..\..\src\glut\glx\glutbitmap.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glutint.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glutstroke.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\glutwin32.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\stroke.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\win32_glx.h"
- >
- </File>
- <File
- RelativePath="..\..\..\..\src\glut\glx\win32_x11.h"
- >
- </File>
- </Filter>
- <Filter
- Name="Resource Files"
- Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- >
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/windows/VC8/progs/progs.sln b/windows/VC8/progs/progs.sln deleted file mode 100644 index bd04d5ff5a9..00000000000 --- a/windows/VC8/progs/progs.sln +++ /dev/null @@ -1,38 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual C++ Express 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gears", "demos\gears.vcproj", "{3A7B0671-10F8-45D1-B012-F6D650F817CE}"
- ProjectSection(ProjectDependencies) = postProject
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67} = {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glut", "glut\glut.vcproj", "{0234F0D2-C8A6-4C4D-93E7-0E2248049C67}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug Static CRT|Win32 = Debug Static CRT|Win32
- Debug|Win32 = Debug|Win32
- Release Static CRT|Win32 = Release Static CRT|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug Static CRT|Win32.ActiveCfg = Debug Static CRT|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug Static CRT|Win32.Build.0 = Debug Static CRT|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug|Win32.ActiveCfg = Debug|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug|Win32.Build.0 = Debug|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release Static CRT|Win32.ActiveCfg = Release Static CRT|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release Static CRT|Win32.Build.0 = Release Static CRT|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release|Win32.ActiveCfg = Release|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release|Win32.Build.0 = Release|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug Static CRT|Win32.ActiveCfg = Debug Static CRT|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug Static CRT|Win32.Build.0 = Debug Static CRT|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug|Win32.ActiveCfg = Debug|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug|Win32.Build.0 = Debug|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release Static CRT|Win32.ActiveCfg = Release Static CRT|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release Static CRT|Win32.Build.0 = Release Static CRT|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release|Win32.ActiveCfg = Release|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release|Win32.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
|