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+//===-- SPUFrameLowering.h - SPU Frame Lowering stuff ----------*- C++ -*--===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains CellSPU frame information that doesn't fit anywhere else
+// cleanly...
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef SPU_FRAMEINFO_H
+#define SPU_FRAMEINFO_H
+
+#include "SPURegisterInfo.h"
+#include "llvm/Target/TargetFrameLowering.h"
+#include "llvm/Target/TargetMachine.h"
+
+namespace llvm {
+ class SPUSubtarget;
+
+ class SPUFrameLowering: public TargetFrameLowering {
+ const SPUSubtarget &Subtarget;
+ std::pair<unsigned, int> LR[1];
+
+ public:
+ SPUFrameLowering(const SPUSubtarget &sti);
+
+ //! Determine the frame's layour
+ void determineFrameLayout(MachineFunction &MF) const;
+
+ /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
+ /// the function.
+ void emitPrologue(MachineFunction &MF) const;
+ void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const;
+
+ //! Prediate: Target has dedicated frame pointer
+ bool hasFP(const MachineFunction &MF) const;
+
+ void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
+ RegScavenger *RS = NULL) const;
+
+ //! Return a function's saved spill slots
+ /*!
+ For CellSPU, a function's saved spill slots is just the link register.
+ */
+ const std::pair<unsigned, int> *
+ getCalleeSaveSpillSlots(unsigned &NumEntries) const;
+
+ //! Stack slot size (16 bytes)
+ static int stackSlotSize() {
+ return 16;
+ }
+ //! Maximum frame offset representable by a signed 10-bit integer
+ /*!
+ This is the maximum frame offset that can be expressed as a 10-bit
+ integer, used in D-form addresses.
+ */
+ static int maxFrameOffset() {
+ return ((1 << 9) - 1) * stackSlotSize();
+ }
+ //! Minimum frame offset representable by a signed 10-bit integer
+ static int minFrameOffset() {
+ return -(1 << 9) * stackSlotSize();
+ }
+ //! Minimum frame size (enough to spill LR + SP)
+ static int minStackSize() {
+ return (2 * stackSlotSize());
+ }
+ //! Convert frame index to stack offset
+ static int FItoStackOffset(int frame_index) {
+ return frame_index * stackSlotSize();
+ }
+ };
+}
+
+#endif