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Diffstat (limited to 'lib/CodeGen/StackProtector.cpp')
-rw-r--r-- | lib/CodeGen/StackProtector.cpp | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/lib/CodeGen/StackProtector.cpp b/lib/CodeGen/StackProtector.cpp new file mode 100644 index 00000000000..a04ac3fbc10 --- /dev/null +++ b/lib/CodeGen/StackProtector.cpp @@ -0,0 +1,283 @@ +//===-- StackProtector.cpp - Stack Protector Insertion --------------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This pass inserts stack protectors into functions which need them. A variable +// with a random value in it is stored onto the stack before the local variables +// are allocated. Upon exiting the block, the stored value is checked. If it's +// changed, then there was some sort of violation and the program aborts. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "stack-protector" +#include "llvm/CodeGen/Passes.h" +#include "llvm/Analysis/Dominators.h" +#include "llvm/Attributes.h" +#include "llvm/Constants.h" +#include "llvm/DerivedTypes.h" +#include "llvm/Function.h" +#include "llvm/Instructions.h" +#include "llvm/Intrinsics.h" +#include "llvm/Module.h" +#include "llvm/Pass.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Target/TargetData.h" +#include "llvm/Target/TargetLowering.h" +#include "llvm/Target/TargetOptions.h" +#include "llvm/ADT/Triple.h" +using namespace llvm; + +namespace { + class StackProtector : public FunctionPass { + /// TLI - Keep a pointer of a TargetLowering to consult for determining + /// target type sizes. + const TargetLowering *TLI; + + Function *F; + Module *M; + + DominatorTree *DT; + + /// InsertStackProtectors - Insert code into the prologue and epilogue of + /// the function. + /// + /// - The prologue code loads and stores the stack guard onto the stack. + /// - The epilogue checks the value stored in the prologue against the + /// original value. It calls __stack_chk_fail if they differ. + bool InsertStackProtectors(); + + /// CreateFailBB - Create a basic block to jump to when the stack protector + /// check fails. + BasicBlock *CreateFailBB(); + + /// ContainsProtectableArray - Check whether the type either is an array or + /// contains an array of sufficient size so that we need stack protectors + /// for it. + bool ContainsProtectableArray(Type *Ty, bool InStruct = false) const; + + /// RequiresStackProtector - Check whether or not this function needs a + /// stack protector based upon the stack protector level. + bool RequiresStackProtector() const; + public: + static char ID; // Pass identification, replacement for typeid. + StackProtector() : FunctionPass(ID), TLI(0) { + initializeStackProtectorPass(*PassRegistry::getPassRegistry()); + } + StackProtector(const TargetLowering *tli) + : FunctionPass(ID), TLI(tli) { + initializeStackProtectorPass(*PassRegistry::getPassRegistry()); + } + + virtual void getAnalysisUsage(AnalysisUsage &AU) const { + AU.addPreserved<DominatorTree>(); + } + + virtual bool runOnFunction(Function &Fn); + }; +} // end anonymous namespace + +char StackProtector::ID = 0; +INITIALIZE_PASS(StackProtector, "stack-protector", + "Insert stack protectors", false, false) + +FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) { + return new StackProtector(tli); +} + +bool StackProtector::runOnFunction(Function &Fn) { + F = &Fn; + M = F->getParent(); + DT = getAnalysisIfAvailable<DominatorTree>(); + + if (!RequiresStackProtector()) return false; + + return InsertStackProtectors(); +} + +/// ContainsProtectableArray - Check whether the type either is an array or +/// contains a char array of sufficient size so that we need stack protectors +/// for it. +bool StackProtector::ContainsProtectableArray(Type *Ty, bool InStruct) const { + if (!Ty) return false; + if (ArrayType *AT = dyn_cast<ArrayType>(Ty)) { + const TargetMachine &TM = TLI->getTargetMachine(); + if (!AT->getElementType()->isIntegerTy(8)) { + Triple Trip(TM.getTargetTriple()); + + // If we're on a non-Darwin platform or we're inside of a structure, don't + // add stack protectors unless the array is a character array. + if (InStruct || !Trip.isOSDarwin()) + return false; + } + + // If an array has more than SSPBufferSize bytes of allocated space, then we + // emit stack protectors. + if (TM.Options.SSPBufferSize <= TLI->getTargetData()->getTypeAllocSize(AT)) + return true; + } + + const StructType *ST = dyn_cast<StructType>(Ty); + if (!ST) return false; + + for (StructType::element_iterator I = ST->element_begin(), + E = ST->element_end(); I != E; ++I) + if (ContainsProtectableArray(*I, true)) + return true; + + return false; +} + +/// RequiresStackProtector - Check whether or not this function needs a stack +/// protector based upon the stack protector level. The heuristic we use is to +/// add a guard variable to functions that call alloca, and functions with +/// buffers larger than SSPBufferSize bytes. +bool StackProtector::RequiresStackProtector() const { + if (F->hasFnAttr(Attribute::StackProtectReq)) + return true; + + if (!F->hasFnAttr(Attribute::StackProtect)) + return false; + + for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) { + BasicBlock *BB = I; + + for (BasicBlock::iterator + II = BB->begin(), IE = BB->end(); II != IE; ++II) + if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) { + if (AI->isArrayAllocation()) + // This is a call to alloca with a variable size. Emit stack + // protectors. + return true; + + if (ContainsProtectableArray(AI->getAllocatedType())) + return true; + } + } + + return false; +} + +/// InsertStackProtectors - Insert code into the prologue and epilogue of the +/// function. +/// +/// - The prologue code loads and stores the stack guard onto the stack. +/// - The epilogue checks the value stored in the prologue against the original +/// value. It calls __stack_chk_fail if they differ. +bool StackProtector::InsertStackProtectors() { + BasicBlock *FailBB = 0; // The basic block to jump to if check fails. + BasicBlock *FailBBDom = 0; // FailBB's dominator. + AllocaInst *AI = 0; // Place on stack that stores the stack guard. + Value *StackGuardVar = 0; // The stack guard variable. + + for (Function::iterator I = F->begin(), E = F->end(); I != E; ) { + BasicBlock *BB = I++; + ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator()); + if (!RI) continue; + + if (!FailBB) { + // Insert code into the entry block that stores the __stack_chk_guard + // variable onto the stack: + // + // entry: + // StackGuardSlot = alloca i8* + // StackGuard = load __stack_chk_guard + // call void @llvm.stackprotect.create(StackGuard, StackGuardSlot) + // + PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext()); + unsigned AddressSpace, Offset; + if (TLI->getStackCookieLocation(AddressSpace, Offset)) { + Constant *OffsetVal = + ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset); + + StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal, + PointerType::get(PtrTy, AddressSpace)); + } else { + StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy); + } + + BasicBlock &Entry = F->getEntryBlock(); + Instruction *InsPt = &Entry.front(); + + AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt); + LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt); + + Value *Args[] = { LI, AI }; + CallInst:: + Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector), + Args, "", InsPt); + + // Create the basic block to jump to when the guard check fails. + FailBB = CreateFailBB(); + } + + // For each block with a return instruction, convert this: + // + // return: + // ... + // ret ... + // + // into this: + // + // return: + // ... + // %1 = load __stack_chk_guard + // %2 = load StackGuardSlot + // %3 = cmp i1 %1, %2 + // br i1 %3, label %SP_return, label %CallStackCheckFailBlk + // + // SP_return: + // ret ... + // + // CallStackCheckFailBlk: + // call void @__stack_chk_fail() + // unreachable + + // Split the basic block before the return instruction. + BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return"); + + if (DT && DT->isReachableFromEntry(BB)) { + DT->addNewBlock(NewBB, BB); + FailBBDom = FailBBDom ? DT->findNearestCommonDominator(FailBBDom, BB) :BB; + } + + // Remove default branch instruction to the new BB. + BB->getTerminator()->eraseFromParent(); + + // Move the newly created basic block to the point right after the old basic + // block so that it's in the "fall through" position. + NewBB->moveAfter(BB); + + // Generate the stack protector instructions in the old basic block. + LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB); + LoadInst *LI2 = new LoadInst(AI, "", true, BB); + ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, ""); + BranchInst::Create(NewBB, FailBB, Cmp, BB); + } + + // Return if we didn't modify any basic blocks. I.e., there are no return + // statements in the function. + if (!FailBB) return false; + + if (DT && FailBBDom) + DT->addNewBlock(FailBB, FailBBDom); + + return true; +} + +/// CreateFailBB - Create a basic block to jump to when the stack protector +/// check fails. +BasicBlock *StackProtector::CreateFailBB() { + BasicBlock *FailBB = BasicBlock::Create(F->getContext(), + "CallStackCheckFailBlk", F); + Constant *StackChkFail = + M->getOrInsertFunction("__stack_chk_fail", + Type::getVoidTy(F->getContext()), NULL); + CallInst::Create(StackChkFail, "", FailBB); + new UnreachableInst(F->getContext(), FailBB); + return FailBB; +} |