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authortstellar <tstellar@91177308-0d34-0410-b5e6-96231b3b80d8>2012-09-18 19:40:39 +0000
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>System Library</title>
+ <link rel="stylesheet" href="_static/llvm.css" type="text/css">
+</head>
+<body>
+
+<h1>System Library</h1>
+<ul>
+ <li><a href="#abstract">Abstract</a></li>
+ <li><a href="#requirements">Keeping LLVM Portable</a>
+ <ol>
+ <li><a href="#headers">Don't Include System Headers</a></li>
+ <li><a href="#expose">Don't Expose System Headers</a></li>
+ <li><a href="#c_headers">Allow Standard C Header Files</a></li>
+ <li><a href="#cpp_headers">Allow Standard C++ Header Files</a></li>
+ <li><a href="#highlev">High-Level Interface</a></li>
+ <li><a href="#nofunc">No Exposed Functions</a></li>
+ <li><a href="#nodata">No Exposed Data</a></li>
+ <li><a href="#nodupl">No Duplicate Implementations</a></li>
+ <li><a href="#nounused">No Unused Functionality</a></li>
+ <li><a href="#virtuals">No Virtual Methods</a></li>
+ <li><a href="#softerrors">Minimize Soft Errors</a></li>
+ <li><a href="#throw_spec">No throw() Specifications</a></li>
+ <li><a href="#organization">Code Organization</a></li>
+ <li><a href="#semantics">Consistent Semantics</a></li>
+ <li><a href="#bug">Tracking Bugzilla Bug: 351</a></li>
+ </ol></li>
+</ul>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:rspencer@x10sys.com">Reid Spencer</a></p>
+</div>
+
+
+<!-- *********************************************************************** -->
+<h2><a name="abstract">Abstract</a></h2>
+<div>
+ <p>This document provides some details on LLVM's System Library, located in
+ the source at <tt>lib/System</tt> and <tt>include/llvm/System</tt>. The
+ library's purpose is to shield LLVM from the differences between operating
+ systems for the few services LLVM needs from the operating system. Much of
+ LLVM is written using portability features of standard C++. However, in a few
+ areas, system dependent facilities are needed and the System Library is the
+ wrapper around those system calls.</p>
+ <p>By centralizing LLVM's use of operating system interfaces, we make it
+ possible for the LLVM tool chain and runtime libraries to be more easily
+ ported to new platforms since (theoretically) only <tt>lib/System</tt> needs
+ to be ported. This library also unclutters the rest of LLVM from #ifdef use
+ and special cases for specific operating systems. Such uses are replaced
+ with simple calls to the interfaces provided in <tt>include/llvm/System</tt>.
+ </p>
+ <p>Note that the System Library is not intended to be a complete operating
+ system wrapper (such as the Adaptive Communications Environment (ACE) or
+ Apache Portable Runtime (APR)), but only provides the functionality necessary
+ to support LLVM.
+ <p>The System Library was written by Reid Spencer who formulated the
+ design based on similar work originating from the eXtensible Programming
+ System (XPS). Several people helped with the effort; especially,
+ Jeff Cohen and Henrik Bach on the Win32 port.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<h2>
+ <a name="requirements">Keeping LLVM Portable</a>
+</h2>
+<div>
+ <p>In order to keep LLVM portable, LLVM developers should adhere to a set of
+ portability rules associated with the System Library. Adherence to these rules
+ should help the System Library achieve its goal of shielding LLVM from the
+ variations in operating system interfaces and doing so efficiently. The
+ following sections define the rules needed to fulfill this objective.</p>
+
+<!-- ======================================================================= -->
+<h3><a name="headers">Don't Include System Headers</a></h3>
+<div>
+ <p>Except in <tt>lib/System</tt>, no LLVM source code should directly
+ <tt>#include</tt> a system header. Care has been taken to remove all such
+ <tt>#includes</tt> from LLVM while <tt>lib/System</tt> was being
+ developed. Specifically this means that header files like "unistd.h",
+ "windows.h", "stdio.h", and "string.h" are forbidden to be included by LLVM
+ source code outside the implementation of <tt>lib/System</tt>.</p>
+ <p>To obtain system-dependent functionality, existing interfaces to the system
+ found in <tt>include/llvm/System</tt> should be used. If an appropriate
+ interface is not available, it should be added to <tt>include/llvm/System</tt>
+ and implemented in <tt>lib/System</tt> for all supported platforms.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="expose">Don't Expose System Headers</a></h3>
+<div>
+ <p>The System Library must shield LLVM from <em>all</em> system headers. To
+ obtain system level functionality, LLVM source must
+ <tt>#include "llvm/System/Thing.h"</tt> and nothing else. This means that
+ <tt>Thing.h</tt> cannot expose any system header files. This protects LLVM
+ from accidentally using system specific functionality and only allows it
+ via the <tt>lib/System</tt> interface.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="c_headers">Use Standard C Headers</a></h3>
+<div>
+ <p>The <em>standard</em> C headers (the ones beginning with "c") are allowed
+ to be exposed through the <tt>lib/System</tt> interface. These headers and
+ the things they declare are considered to be platform agnostic. LLVM source
+ files may include them directly or obtain their inclusion through
+ <tt>lib/System</tt> interfaces.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="cpp_headers">Use Standard C++ Headers</a></h3>
+<div>
+ <p>The <em>standard</em> C++ headers from the standard C++ library and
+ standard template library may be exposed through the <tt>lib/System</tt>
+ interface. These headers and the things they declare are considered to be
+ platform agnostic. LLVM source files may include them or obtain their
+ inclusion through lib/System interfaces.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="highlev">High Level Interface</a></h3>
+<div>
+ <p>The entry points specified in the interface of lib/System must be aimed at
+ completing some reasonably high level task needed by LLVM. We do not want to
+ simply wrap each operating system call. It would be preferable to wrap several
+ operating system calls that are always used in conjunction with one another by
+ LLVM.</p>
+ <p>For example, consider what is needed to execute a program, wait for it to
+ complete, and return its result code. On Unix, this involves the following
+ operating system calls: <tt>getenv, fork, execve,</tt> and <tt>wait</tt>. The
+ correct thing for lib/System to provide is a function, say
+ <tt>ExecuteProgramAndWait</tt>, that implements the functionality completely.
+ what we don't want is wrappers for the operating system calls involved.</p>
+ <p>There must <em>not</em> be a one-to-one relationship between operating
+ system calls and the System library's interface. Any such interface function
+ will be suspicious.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="nounused">No Unused Functionality</a></h3>
+<div>
+ <p>There must be no functionality specified in the interface of lib/System
+ that isn't actually used by LLVM. We're not writing a general purpose
+ operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM
+ doesn't need much. This design goal aims to keep the lib/System interface
+ small and understandable which should foster its actual use and adoption.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="nodupl">No Duplicate Implementations</a></h3>
+<div>
+ <p>The implementation of a function for a given platform must be written
+ exactly once. This implies that it must be possible to apply a function's
+ implementation to multiple operating systems if those operating systems can
+ share the same implementation. This rule applies to the set of operating
+ systems supported for a given class of operating system (e.g. Unix, Win32).
+ </p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="virtuals">No Virtual Methods</a></h3>
+<div>
+ <p>The System Library interfaces can be called quite frequently by LLVM. In
+ order to make those calls as efficient as possible, we discourage the use of
+ virtual methods. There is no need to use inheritance for implementation
+ differences, it just adds complexity. The <tt>#include</tt> mechanism works
+ just fine.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="nofunc">No Exposed Functions</a></h3>
+<div>
+ <p>Any functions defined by system libraries (i.e. not defined by lib/System)
+ must not be exposed through the lib/System interface, even if the header file
+ for that function is not exposed. This prevents inadvertent use of system
+ specific functionality.</p>
+ <p>For example, the <tt>stat</tt> system call is notorious for having
+ variations in the data it provides. <tt>lib/System</tt> must not declare
+ <tt>stat</tt> nor allow it to be declared. Instead it should provide its own
+ interface to discovering information about files and directories. Those
+ interfaces may be implemented in terms of <tt>stat</tt> but that is strictly
+ an implementation detail. The interface provided by the System Library must
+ be implemented on all platforms (even those without <tt>stat</tt>).</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="nodata">No Exposed Data</a></h3>
+<div>
+ <p>Any data defined by system libraries (i.e. not defined by lib/System) must
+ not be exposed through the lib/System interface, even if the header file for
+ that function is not exposed. As with functions, this prevents inadvertent use
+ of data that might not exist on all platforms.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="softerrors">Minimize Soft Errors</a></h3>
+<div>
+ <p>Operating system interfaces will generally provide error results for every
+ little thing that could go wrong. In almost all cases, you can divide these
+ error results into two groups: normal/good/soft and abnormal/bad/hard. That
+ is, some of the errors are simply information like "file not found",
+ "insufficient privileges", etc. while other errors are much harder like
+ "out of space", "bad disk sector", or "system call interrupted". We'll call
+ the first group "<i>soft</i>" errors and the second group "<i>hard</i>"
+ errors.<p>
+ <p>lib/System must always attempt to minimize soft errors.
+ This is a design requirement because the
+ minimization of soft errors can affect the granularity and the nature of the
+ interface. In general, if you find that you're wanting to throw soft errors,
+ you must review the granularity of the interface because it is likely you're
+ trying to implement something that is too low level. The rule of thumb is to
+ provide interface functions that <em>can't</em> fail, except when faced with
+ hard errors.</p>
+ <p>For a trivial example, suppose we wanted to add an "OpenFileForWriting"
+ function. For many operating systems, if the file doesn't exist, attempting
+ to open the file will produce an error. However, lib/System should not
+ simply throw that error if it occurs because its a soft error. The problem
+ is that the interface function, OpenFileForWriting is too low level. It should
+ be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error,
+ this function would just create it and then open it for writing.</p>
+ <p>This design principle needs to be maintained in lib/System because it
+ avoids the propagation of soft error handling throughout the rest of LLVM.
+ Hard errors will generally just cause a termination for an LLVM tool so don't
+ be bashful about throwing them.</p>
+ <p>Rules of thumb:</p>
+ <ol>
+ <li>Don't throw soft errors, only hard errors.</li>
+ <li>If you're tempted to throw a soft error, re-think the interface.</li>
+ <li>Handle internally the most common normal/good/soft error conditions
+ so the rest of LLVM doesn't have to.</li>
+ </ol>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="throw_spec">No throw Specifications</a></h3>
+<div>
+ <p>None of the lib/System interface functions may be declared with C++
+ <tt>throw()</tt> specifications on them. This requirement makes sure that the
+ compiler does not insert additional exception handling code into the interface
+ functions. This is a performance consideration: lib/System functions are at
+ the bottom of many call chains and as such can be frequently called. We
+ need them to be as efficient as possible. However, no routines in the
+ system library should actually throw exceptions.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="organization">Code Organization</a></h3>
+<div>
+ <p>Implementations of the System Library interface are separated by their
+ general class of operating system. Currently only Unix and Win32 classes are
+ defined but more could be added for other operating system classifications.
+ To distinguish which implementation to compile, the code in lib/System uses
+ the LLVM_ON_UNIX and LLVM_ON_WIN32 #defines provided via configure through the
+ llvm/Config/config.h file. Each source file in lib/System, after implementing
+ the generic (operating system independent) functionality needs to include the
+ correct implementation using a set of <tt>#if defined(LLVM_ON_XYZ)</tt>
+ directives. For example, if we had lib/System/File.cpp, we'd expect to see in
+ that file:</p>
+ <pre><tt>
+ #if defined(LLVM_ON_UNIX)
+ #include "Unix/File.cpp"
+ #endif
+ #if defined(LLVM_ON_WIN32)
+ #include "Win32/File.cpp"
+ #endif
+ </tt></pre>
+ <p>The implementation in lib/System/Unix/File.cpp should handle all Unix
+ variants. The implementation in lib/System/Win32/File.cpp should handle all
+ Win32 variants. What this does is quickly differentiate the basic class of
+ operating system that will provide the implementation. The specific details
+ for a given platform must still be determined through the use of
+ <tt>#ifdef</tt>.</p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="semantics">Consistent Semantics</a></h3>
+<div>
+ <p>The implementation of a lib/System interface can vary drastically between
+ platforms. That's okay as long as the end result of the interface function
+ is the same. For example, a function to create a directory is pretty straight
+ forward on all operating system. System V IPC on the other hand isn't even
+ supported on all platforms. Instead of "supporting" System V IPC, lib/System
+ should provide an interface to the basic concept of inter-process
+ communications. The implementations might use System V IPC if that was
+ available or named pipes, or whatever gets the job done effectively for a
+ given operating system. In all cases, the interface and the implementation
+ must be semantically consistent. </p>
+</div>
+
+<!-- ======================================================================= -->
+<h3><a name="bug">Bug 351</a></h3>
+<div>
+ <p>See <a href="http://llvm.org/PR351">bug 351</a>
+ for further details on the progress of this work</p>
+</div>
+
+</div>
+
+<!-- *********************************************************************** -->
+
+<hr>
+<address>
+ <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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+ <a href="mailto:rspencer@x10sys.com">Reid Spencer</a><br>
+ <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
+ Last modified: $Date$
+</address>
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+</html>