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// [config]
// expect_result: fail
// glsl_version: 4.20
// require_extensions: GL_ARB_fragment_shader_interlock
// check_link: false
// [end config]
/* The GL_ARB_fragment_shader_interlock spec says:
*
* The beginInvocationInterlockARB() and endInvocationInterlockARB() may
* only be placed inside the function main() of a fragment shader and may
* not be called within any flow control. These functions may not be
* called after a return statement in the function main(), but may be
* called after a discard statement.
*
* and
*
* (8) What restrictions should be imposed on the use of the
* beginInvocationInterlockARB() and endInvocationInterlockARB()
* functions delimiting a critical section?
*
* RESOLVED: We impose restrictions similar to those on the barrier()
* built-in function in tessellation control shaders to ensure that any
* shader using this functionality has a single critical section that can
* be easily identified during compilation...
*
* The GLSL 4.60 spec says:
*
* For tessellation control shaders, the barrier() function may only be
* placed inside the function main() of the tessellation control shader and
* may not be called within any control flow. Barriers are also disallowed
* after a return statement in the function main(). Any such misplaced
* barriers result in a compile-time error.
*
* From this we infer that the first errors mentioned in the
* GL_ARB_fragment_shader_interlock spec are intended to generate compile-time
* errors.
*/
#version 420
#extension GL_ARB_fragment_shader_interlock: require
void main()
{
for (;;) {
beginInvocationInterlockARB();
break;
}
endInvocationInterlockARB();
}
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