summaryrefslogtreecommitdiff
path: root/tests/spec/arb_explicit_attrib_location/overlapping-locations-input-attribs.c
blob: 5fd1296afd49c21e00c4da46fb5e19b02cef9f4d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
/*
 * Copyright © 2014 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/** \file overlapping-locations-input-attribs.c
 * From OpenGL 4.0 spec, page 61:
 *
 *     "It is possible for an application to bind more than one
 *     attribute name to the same location. This is referred to as
 *     aliasing. This will only work if only one of the aliased
 *     attributes is active in the executable program, or if no
 *     path through the shader consumes more than one attribute of
 *     a set of attributes aliased to the same location. A link
 *     error can occur if the linker determines that every path
 *     through the shader consumes multiple aliased attributes,
 *     but implementations are not required to generate an error
 *     in this case."
 *
 *     Aliasing of vertex input variables is allowed in: OpenGL
 *     2.0 (and above) and OpenGL ES 2.0. This test varifies
 *     that aliasing can be used successfully in a vertex shader
 *     under the constraints defined in OpenGL spec.
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 21;
	config.supports_gl_core_version = 31;

	config.window_width = 128;
	config.window_height = 128;
	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;

PIGLIT_GL_TEST_CONFIG_END

static bool locations_in_shader;
static unsigned prog, vao, vertex_buf;

void
compile_shader(void)
{
	GLuint element_buf;
	unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
	float vertex_data[4][11] = {
		/* vertex     color0:green    color1:blue     color2:yellow */
		{-1.0, -1.0,  0.0, 1.0, 0.0,  0.0, 0.0, 1.0,  1.0, 1.0, 0.0},
		{-1.0,  1.0,  0.0, 1.0, 0.0,  0.0, 0.0, 1.0,  1.0, 1.0, 0.0},
		{ 1.0,  1.0,  0.0, 1.0, 0.0,  0.0, 0.0, 1.0,  1.0, 1.0, 0.0},
		{ 1.0, -1.0,  0.0, 1.0, 0.0,  0.0, 0.0, 1.0,  1.0, 1.0, 0.0}};

	static const char *vert_template =
		"#version 130\n"
		"%s\n"
		"out vec4 color;\n"
		"uniform int x;\n"
		"void main()\n"
		"{\n"
		"  gl_Position =vec4(vertex, 0, 1);\n"
		"  switch(x) {\n"
		"  case 0:\n"
		"    color =vec4(color0, 1.0);\n"
		"    break;\n"
		"  case 1:\n"
		"    color = vec4(color1, 1.0);\n"
		"    break;\n"
		"  case 2:\n"
		"    color = vec4(color2, 1.0);\n"
		"    break;\n"
		"  default:\n"
		"    color = vec4(1.0);;\n"
		"  }\n"
		"}\n";

	static const char *frag =
		"#version 130\n"
		"in vec4 color;\n"
		"out vec4 out_color;\n"
		"void main()\n"
		"{\n"
		"    out_color = color;\n"
		"}\n";

	char *vert;
	asprintf(&vert, vert_template, locations_in_shader ?
		 "#extension GL_ARB_explicit_attrib_location : require\n"
		 "layout (location = 0) in vec2 vertex;\n"
		 "layout (location = 1) in vec3 color0;\n"
		 "layout (location = 1) in vec3 color1;\n"
		 "layout (location = 1) in vec3 color2;\n" :
		 "in vec2 vertex;\n"
		 "in vec3 color0;\n"
		 "in vec3 color1;\n"
		 "in vec3 color2;\n");

	prog = piglit_build_simple_program_unlinked(vert, frag);
	if (!locations_in_shader) {
		glBindAttribLocation(prog, 0, "vertex");
		glBindAttribLocation(prog, 1, "color0");
		glBindAttribLocation(prog, 1, "color1");
		glBindAttribLocation(prog, 1, "color2");
	}
	glLinkProgram(prog);

	if (!piglit_link_check_status(prog))
		piglit_report_result(PIGLIT_FAIL);

	/* Set up vertex array object */
	glGenVertexArrays(1, &vao);
	glBindVertexArray(vao);

	/* Set up vertex input buffer */
	glGenBuffers(1, &vertex_buf);
	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
	glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
		     GL_STREAM_DRAW);

	glEnableVertexAttribArray(0);
	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 11*sizeof(float),
			      (void *) 0);
	glEnableVertexAttribArray(1);

	/* Set up element input buffer to tesselate a quad into
	 * triangles
	 */
	glGenBuffers(1, &element_buf);
	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
		     GL_STATIC_DRAW);
}

static void
print_usage_and_exit(char *prog_name)
{
	printf("Usage: %s <set_location>\n"
	       "  where <set_location> is one of:\n"
	       "    shader: set locations of input variables in shader program\n"
	       "    api: set locations of input variables using api\n",
	       prog_name);

	piglit_report_result(PIGLIT_FAIL);
}

void
piglit_init(int argc, char **argv)
{
	if (argc != 2)
		print_usage_and_exit(argv[0]);

	/* 1st arg: location */
	if(strcmp(argv[1], "shader") != 0 &&
	   strcmp(argv[1], "api") != 0)
		print_usage_and_exit(argv[0]);

	locations_in_shader = strcmp(argv[1], "shader") == 0;

	if (locations_in_shader)
		piglit_require_extension("GL_ARB_explicit_attrib_location");

	piglit_require_extension("GL_ARB_vertex_array_object");
	piglit_require_GLSL_version(130);
	compile_shader();
	if (!piglit_check_gl_error(GL_NO_ERROR))
		piglit_report_result(PIGLIT_FAIL);
}

enum piglit_result
piglit_display()
{
	int i;
	bool pass = true;
	float expected[3][4] = {
		{0.0, 1.0, 0.0, 1.0}, /* green */
		{0.0, 0.0, 1.0, 1.0}, /* blue */
		{1.0, 1.0, 0.0, 1.0}}; /* yellow */

	glUseProgram(prog);

	for(i = 0; i < 3; i++) {
		glUniform1i(glGetUniformLocation(prog, "x"), i);

		/* Setup VertexAttribPointer for location=1. There should be
		 * only one active attribute pointer set to the shared location
		 * '1' at a time.
		 */
		glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 11*sizeof(float),
				      (void *) ((2 + 3*i) * sizeof(float)));

		glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
		pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
					      expected[i]) && pass;
		piglit_present_results();
	}
	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}