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path: root/tests/spec/amd_conservative_depth/glsl-1.30/linker/mismatched-qualifiers-01.shader_test
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[require]
GLSL >= 1.30
GL_AMD_conservative_depth

[vertex shader passthrough]

[fragment shader]

#extension GL_AMD_conservative_depth: require
layout(depth_less) out float gl_FragDepth;

void foo();
void main()
{
     gl_FragDepth = gl_FragCoord.z;
     foo();
}

[fragment shader]

#extension GL_AMD_conservative_depth: require
layout(depth_greater) out float gl_FragDepth;

void foo()
{
     if (gl_FragCoord.z > 0.5)
	 gl_FragDepth = 0.5;
}

[test]
link error