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path: root/tests/shaders/glsl-vs-vec4-indexing-3.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
uniform float i;

void main()
{
	vec4 color = vec4(0.0);
	color[int(i)] = 1.0;

	gl_FrontColor = color;
	gl_Position = gl_Vertex;
}

[fragment shader]
void main()
{
	gl_FragColor = gl_Color;
}

[test]
uniform float i 1.0;
draw rect -1 -1 2 2
probe rgb 1 1 0.0 1.0 0.0