summaryrefslogtreecommitdiff
path: root/tests/shaders/glsl-vs-deadcode-2.shader_test
blob: 47d5e9d25afee60c65d5a6d45fbafd2e49eccfca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
[require]
GLSL >= 1.10

[vertex shader]
varying vec3 color;
uniform vec4 v1;
uniform float v2;
uniform float v3;

void main()
{
        gl_Position = gl_Vertex;

	color.xyz = v1.xyz;
	color.y = v2;
	color.z = v3;
}

[fragment shader]
varying vec3 color;

void main()
{
        gl_FragColor = vec4(color, 0.4);
}

[test]
uniform vec4  v1 0.1 0.9 0.9
uniform float v2 0.2
uniform float v3 0.3

draw rect -1 -1 2 2

probe all rgba 0.1 0.2 0.3 0.4