blob: 368bb389a603cee6b3bab1ba01c8bc2422504c01 (
plain)
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[require]
GLSL >= 1.10
[vertex shader]
varying vec2 var1;
varying vec2 var2;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
var1.x = 1.0;
var1.y = 0.0;
var2 = var1;
}
[fragment shader]
varying vec2 var1;
varying vec2 var2;
void main()
{
gl_FragColor = vec4(0.0, var2, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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