blob: 00f0ecf14cc3dac0af530fc9b2b41a166d4d3b92 (
plain)
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[require]
GLSL >= 1.10
[vertex shader]
varying vec4 gl_TexCoord[5];
void main()
{
/* 0.05, 0.05, 0.10, 0.15, 0.20 */
for (int i = 0; i < 5; i++)
gl_TexCoord[i] = vec4(float(i) * 0.05);
gl_Position = gl_Vertex;
}
[fragment shader]
varying vec4 gl_TexCoord[5];
void main()
{
vec4 result = vec4(0.0);
for (int i = 0; i < 4; i++)
result += gl_TexCoord[i];
/* 0.00 + 0.05 + 0.10 + 0.15 = 0.30 */
gl_FragColor = result;
}
[test]
draw rect -1 -1 2 2
probe rgba 1 1 0.3 0.3 0.3 0.3
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