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path: root/tests/shaders/glsl-mat-110.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
#version 110

void main()
{
	float mat4x2 = 1.0;

	gl_FragColor = vec4(0.0, mat4x2, 0.0, 0.0);
}

[test]
draw rect -1 -1 2 2
probe rgba 1 1 0.0 1.0 0.0 0.0