blob: c1ba7931a70932f4488a720176c7b856bec9466b (
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[require]
GLSL >= 1.10
[vertex shader]
varying vec4 color;
void main()
{
gl_FrontColor = vec4(0.0, 0.5, 0.0, 1.0);
gl_BackColor = vec4(0.0, 0.0, 0.5, 1.0);
color = vec4(0.0, 0.0, 1.0, 1.0);
gl_Position = ftransform();
}
[fragment shader]
varying vec4 gl_TexCoord[1];
varying vec4 color;
void main()
{
gl_FragColor = gl_Color + color;
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 0.5 1.0 1.0
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