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path: root/tests/shaders/glsl-fs-loop-zero-iter.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
/* Verify that a zero-iteration loop is not executed.  See also
 * bugzilla #23743.
 */
#define COUNT 0

void main()
{
	gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);

	for (int i = 0; i < COUNT; i++)
		gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
}

[test]
clear color 0.3 0.3 0.3 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0