blob: e0d617557b1995390925f2ede454eaab842a27ec (
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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform vec4 args1, args2;
void main()
{
gl_FragColor = log2(args1) + args2;
}
[test]
uniform vec4 args1 1.0 2.0 4.0 0.0
uniform vec4 args2 0.5 -0.5 -1.5 0.0
draw rect -1 -1 2 2
probe all rgb 0.5 0.5 0.5
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