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/*
 * Copyright © 2013 Henri Verbeet <hverbeet@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/** @file glsl-fs-fogscale.c
 *
 * Tests that gl_Fog.scale is equivalent to
 * "1.0 / (gl_Fog.end - gl_Fog.start)" when fog start and end are equal. The
 * expectation is that 1.0 / 0.0 will produce a value similar to +INF. This
 * takes into account that some GPUs may not have a representation for INF.
 */

#include "piglit-util-gl.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 20;

	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;

PIGLIT_GL_TEST_CONFIG_END

enum piglit_result
piglit_display(void)
{
	static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
	static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f};
	bool pass = true;

	glClearColor(0.0, 0.0, 1.0, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);

	piglit_draw_rect(-1, -1, 2, 2);
	pass = piglit_probe_rect_rgba(0, 0,
				      piglit_width / 2, piglit_height,
				      green) && pass;
	pass = piglit_probe_rect_rgba(piglit_width / 2, 0,
				      piglit_width / 2, piglit_height,
				      red) && pass;

	piglit_present_results();

	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}

void
piglit_init(int argc, char **argv)
{
	static const char vs_source[] =
		"void main()\n"
		"{\n"
		"	gl_Position = gl_Vertex;\n"
		"	gl_FogFragCoord = gl_Position.x;\n"
		"}\n";
	static const char fs_source[] =
		"void main()\n"
		"{\n"
		"	gl_FragColor = vec4(gl_FogFragCoord * gl_Fog.scale * vec2(1.0, -1.0), 0.0, 1.0);\n"
		"}\n";
	GLuint prog;

	prog = piglit_build_simple_program(vs_source, fs_source);

	glFogf(GL_FOG_START, 0.0f);
	glFogf(GL_FOG_END, 0.0f);
	glUseProgram(prog);
}