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path: root/tests/shaders/glsl-fs-discard-04.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform int j, k;

void main()
{
	for (int i = 0; i < j; i++) {
		if (i > k)
			continue;
		discard;
	}
	gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
}

[test]
uniform int j 1
uniform int k -1
clear color 1.0 0.0 0.0 0.0
clear
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0