blob: 6a5b8f1443674108a4ec06fbafb3e97e8f7f98e9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
void main()
{
/* Divide by 10 to get a decimal part */
float x = gl_FragCoord.x / 10.0;
/* Divide by 25.0 to bring it into the [0, 1] range. */
gl_FragColor = vec4(ceil(x) / 25.0, -ceil(-x) / 25.0, 0.0, 1.0);
}
[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 0 0 250 250
probe rgb 1 1 0.04 0.00 0
probe rgb 63 63 0.28 0.24 0
probe rgb 125 125 0.52 0.48 0
probe rgb 249 249 1.0 0.96 0
|