blob: 342e052bf2bb5c1043dca860694faf8e2d448581 (
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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
void main()
{
const float one_half = sqrt(16.0) - 3.5;
gl_FragColor = vec4(0.0, one_half, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgb 0.0 0.5 0.0
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