blob: 0d8f0b435575c2050d80b6ac583c69c03fe575e4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
void main() {
const int pi = int(radians(180.0)*100);
if (pi == 314)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0
|