blob: c33d2ec054c3d562ecf37fbd0f8b6fa7f8c2d6a2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
[require]
GLSL >= 1.20
[vertex shader file]
glsl-mvp.vert
[fragment shader]
void main()
{
const vec2 v1 = mod(vec2(-3.0, 43.5), vec2(0.9, -4.0)); /* (-0.5, 0.6) */
const vec2 v2 = mod(vec2(0.2, 6.0), 1.3);
gl_FragColor = vec4(v1.x + v1.y, v2, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgb 0.1 0.2 0.8
|