blob: c27ca17cb2865d2c741b3477335869902f5053c5 (
plain)
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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
void main()
{
const float x = ceil(-0.5);
const float y = ceil(0.0);
const float z = ceil(0.5);
gl_FragColor = vec4(x, y, z, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgb 0.0 0.0 1.0
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