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# Copyright (C) 2012, 2014-2016 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation
# files (the "Software"), to deal in the Software without
# restriction, including without limitation the rights to use,
# copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following
# conditions:
#
# This permission notice shall be included in all copies or
# substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
# PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHOR(S) BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
""" This module enables running shader tests. """
from __future__ import (
absolute_import, division, print_function, unicode_literals
)
import io
import os
import re
from framework import exceptions
from framework import status
from framework import options
from .base import ReducedProcessMixin, TestIsSkip
from .opengl import FastSkipMixin, FastSkip
from .piglit_test import PiglitBaseTest, ROOT_DIR
__all__ = [
'ShaderTest',
]
class Parser(object):
"""An object responsible for parsing a shader_test file."""
_is_gl = re.compile(r'GL (<|<=|=|>=|>) \d\.\d')
_match_gl_version = re.compile(
r'^GL\s+(?P<es>ES)?\s*(?P<op>(<|<=|=|>=|>))\s*(?P<ver>\d\.\d)')
_match_glsl_version = re.compile(
r'^GLSL\s+(?P<es>ES)?\s*(?P<op>(<|<=|=|>=|>))\s*(?P<ver>\d\.\d+)')
def __init__(self, filename):
self.filename = filename
self.gl_required = set()
self._gl_version = None
self._gles_version = None
self._glsl_version = None
self._glsl_es_version = None
self.prog = None
self.__op = None
self.__sl_op = None
def parse(self):
# Iterate over the lines in shader file looking for the config section.
# By using a generator this can be split into two for loops at minimal
# cost. The first one looks for the start of the config block or raises
# an exception. The second looks for the GL version or raises an
# exception
with io.open(os.path.join(ROOT_DIR, self.filename), 'r', encoding='utf-8') as shader_file:
lines = (l for l in shader_file.readlines())
# Find the config section
for line in lines:
# We need to find the first line of the configuration file, as
# soon as we do then we can move on to getting the
# configuration. The first line needs to be parsed by the next
# block.
if line.startswith('[require]'):
break
else:
raise exceptions.PiglitFatalError(
"In file {}: Config block not found".format(self.filename))
for line in lines:
if line.startswith('GL_'):
line = line.strip()
if not (line.startswith('GL_MAX') or line.startswith('GL_NUM')):
self.extensions.add(line)
continue
# Find any GLES requirements.
if not (self._gl_version or self._gles_version):
m = self._match_gl_version.match(line)
if m:
self.__op = m.group('op')
if m.group('es'):
self._gles_version = float(m.group('ver'))
else:
self._gl_version = float(m.group('ver'))
continue
if not (self._glsl_version or self._glsl_es_version):
# Find any GLSL requirements
m = self._match_glsl_version.match(line)
if m:
self.__sl_op = m.group('op')
if m.group('es'):
self._glsl_es_version = float(m.group('ver'))
else:
self._glsl_version = float(m.group('ver'))
continue
if line.startswith('['):
break
# Select the correct binary to run the test, but be as conservative as
# possible by always selecting the lowest version that meets the
# criteria.
if self._gles_version:
if self.__op in ['<', '<='] or (
self.__op in ['=', '>='] and self._gles_version < 3):
self.prog = 'shader_runner_gles2'
else:
self.prog = 'shader_runner_gles3'
else:
self.prog = 'shader_runner'
# FIXME: All of these properties are a work-around for the fact that the
# FastSkipMixin assumes that operations are always > or >=
@property
def gl_version(self):
return self._gl_version if self.__op not in ['<', '<='] else None
@property
def gles_version(self):
return self._gles_version if self.__op not in ['<', '<='] else None
@property
def glsl_version(self):
return self._glsl_version if self.__sl_op not in ['<', '<='] else None
@property
def glsl_es_version(self):
return self._glsl_es_version if self.__sl_op not in ['<', '<='] else None
class ShaderTest(FastSkipMixin, PiglitBaseTest):
""" Parse a shader test file and return a PiglitTest instance
This function parses a shader test to determine if it's a GL, GLES2 or
GLES3 test, and then returns a PiglitTest setup properly.
"""
def __init__(self, command, gl_required=set(), gl_version=None,
gles_version=None, glsl_version=None, glsl_es_version=None,
**kwargs):
super(ShaderTest, self).__init__(
command,
run_concurrent=True,
gl_required=gl_required,
gl_version=gl_version,
gles_version=gles_version,
glsl_version=glsl_version,
glsl_es_version=glsl_es_version)
@classmethod
def new(cls, filename, installed_name=None):
"""Parse an XML file and create a new instance.
:param str filename: The name of the file to parse
:param str installed_name: The relative path to the file when installed
if not the same as the parsed name
"""
parser = Parser(filename)
parser.parse()
return cls(
[parser.prog, installed_name or filename],
run_concurrent=True,
gl_required=parser.gl_required,
gl_version=parser.gl_version,
gles_version=parser.gles_version,
glsl_version=parser.glsl_version,
glsl_es_version=parser.glsl_es_version)
@PiglitBaseTest.command.getter
def command(self):
""" Add -auto, -fbo and -glsl (if needed) to the test command """
command = super(ShaderTest, self).command
shaderfile = os.path.join(ROOT_DIR, command[1])
if options.OPTIONS.force_glsl:
return [command[0]] + [shaderfile, '-auto', '-fbo', '-glsl']
else:
return [command[0]] + [shaderfile, '-auto', '-fbo']
@command.setter
def command(self, new):
self._command = [n for n in new if n not in ['-auto', '-fbo']]
class MultiShaderTest(ReducedProcessMixin, PiglitBaseTest):
"""A Shader class that can run more than one test at a time.
This class can call shader_runner with multiple shader_files at a time, and
interpret the results, as well as handle pre-mature exit through crashes or
from breaking import assupmtions in the utils about skipping.
Arguments:
filenames -- a list of absolute paths to shader test files
"""
def __init__(self, prog, files, subtests, skips):
super(MultiShaderTest, self).__init__(
[prog] + files,
subtests=subtests,
run_concurrent=True)
self.prog = prog
self.files = files
self.subtests = subtests
self.skips = [FastSkip(**s) for s in skips]
@classmethod
def new(cls, filenames, installednames=None):
# TODO
assert filenames
prog = None
subtests = []
skips = []
# Walk each subtest, and either add it to the list of tests to run, or
# determine it is skip, and set the result of that test in the subtests
# dictionary to skip without adding it to the list of tests to run.
for each in filenames:
parser = Parser(each)
parser.parse()
subtests.append(os.path.basename(os.path.splitext(each)[0]).lower())
if prog is not None:
# This allows mixing GLES2 and GLES3 shader test files
# together. Since GLES2 profiles can be promoted to GLES3, this
# is fine.
if parser.prog != prog:
# Pylint can't figure out that prog is not None.
if 'gles' in parser.prog and 'gles' in prog: # pylint: disable=unsupported-membership-test
prog = max(parser.prog, prog)
else:
# The only way we can get here is if one is GLES and
# one is not, since there is only one desktop runner
# thus it will never fail the is parser.prog != prog
# check
raise exceptions.PiglitInternalError(
'GLES and GL shaders in the same command!\n'
'Cannot pick a shader_runner binary!\n'
'in file: {}'.format(os.path.dirname(each)))
else:
prog = parser.prog
skips.append({
'gl_required': parser.gl_required,
'gl_version': parser.gl_version,
'glsl_version': parser.glsl_version,
'gles_version': parser.gles_version,
'glsl_es_version': parser.glsl_es_version,
})
return cls(prog, installednames or filenames, subtests, skips)
def _process_skips(self):
r_files = []
r_subtests = []
r_skips = []
for f, s, k in zip(self.files, self.subtests, self.skips):
try:
k.test()
except TestIsSkip:
r_skips.append(s)
else:
r_files.append(f)
r_subtests.append(s)
assert len(r_subtests) + len(r_skips) == len(self.files), \
'not all tests accounted for'
for name in r_skips:
self.result.subtests[name] = status.SKIP
self._expected = r_subtests
self._command = [self._command[0]] + r_files
def run(self):
self._process_skips()
super(MultiShaderTest, self).run()
@PiglitBaseTest.command.getter
def command(self):
command = super(MultiShaderTest, self).command
shaderfiles = (x for x in command[1:] if not x.startswith('-'))
shaderfiles = [os.path.join(ROOT_DIR, s) for s in shaderfiles]
return [command[0]] + shaderfiles + ['-auto', '-report-subtests']
def _is_subtest(self, line):
return line.startswith('PIGLIT TEST:')
def _resume(self, current):
command = [self.command[0]]
command.extend(self.command[current + 1:])
return command
def _stop_status(self):
# If the lower level framework skips then return a status for that
# subtest as skip, and resume.
if self.result.out.endswith('PIGLIT: {"result": "skip" }\n'):
return status.SKIP
if self.result.returncode > 0:
return status.FAIL
return status.CRASH
def _is_cherry(self):
# Due to the way that piglt is architected if a particular feature
# isn't supported it causes the test to exit with status 0. There is no
# straightforward way to fix this, so we work around it by looking for
# the message that feature provides and marking the test as not
# "cherry" when it is found at the *end* of stdout. (We don't want to
# match other places or we'll end up in an infinite loop)
return (
self.result.returncode == 0 and not
self.result.out.endswith(
'not supported on this implementation\n') and not
self.result.out.endswith(
'PIGLIT: {"result": "skip" }\n'))
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