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~tpalli/piglit
EGL_ANDROID_blob_cache
EGL_ANDROID_blob_cache_v2
arb_vertex_type_2_10_10_10_rev
astc5x5
blend_juttu
evil-test
expect_error
glEGLImageTargetTexStorageEXT
int64-dlist
jenkins
master
misc-fixes
oes_get_program_binary
priority
sso-changes
super
tapani's piglit experiments
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Files
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2018-09-28
glsl-sdl-sincos-accuracy: Add a new test for a vc4 bug with SDL2.
Eric Anholt
1
-0
/
+32
2018-09-17
shaders: Reproduce a bug in the i965 backend optimizer
Ian Romanick
4
-0
/
+350
2018-09-05
shader_runner: Take spirv_replaces_glsl into account for current_config
Michel Dänzer
1
-2
/
+2
2018-08-21
util: Add a utility to assemble SPIR-V sources
Neil Roberts
1
-39
/
+6
2018-08-21
shader_runner: add command 'probe atomic counter buffer'
Antia Puentes
1
-6
/
+19
2018-08-21
shader_runner: debug prints if running on SPIR-V mode.
Alejandro Piñeiro
1
-0
/
+3
2018-08-21
shader_runner/spirv: Add support for SPIR-V specializations
Neil Roberts
1
-1
/
+180
2018-08-21
shader_runner/spirv: add vertex shader passthrough support on SPIR-V
Alejandro Piñeiro
2
-0
/
+53
2018-08-21
shader_runner/spirv: support loading SPIR-V shaders
Nicolai Hähnle
1
-11
/
+261
2018-07-20
Prevent loop unrolling in a shader test
Brian Paul
1
-2
/
+6
2018-07-17
shader_runner: Add fbfetch barrier command.
Francisco Jerez
1
-0
/
+2
2018-06-20
shader_runner: Allow initializing integer fields of an SSBO
Ian Romanick
1
-0
/
+3
2018-06-11
shader_runner: Add 'program binary save restore' command
Jordan Justen
1
-6
/
+18
2018-06-11
shader_runner: Support SHADER_RUNNER_GET_PROGRAM_BINARY env var
Jordan Justen
1
-1
/
+4
2018-06-11
shader_runner: Add -get-program-binary parameter
Jordan Justen
1
-0
/
+99
2018-06-10
shader_runner: Support testing GL_NUM_PROGRAM_BINARY_FORMATS
Jordan Justen
1
-0
/
+16
2018-05-31
glsl-fs-fogscale: Fix GCC format-security warnings.
Vinson Lee
1
-2
/
+2
2018-05-31
built-in-constants: fix desktop GL version check for geometry shaders
Timothy Arceri
1
-1
/
+1
2018-05-31
built-in-constants: add support for testing compatibility profile built ins
Timothy Arceri
1
-6
/
+12
2018-05-30
shader_runner: add basic display list support
Timothy Arceri
1
-0
/
+16
2018-05-30
gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders
Timothy Arceri
1
-18
/
+86
2018-05-10
glsl-uniform-initializer-7: Fixed uninitialized uniform.
Mathias Fröhlich
1
-1
/
+1
2018-05-09
shader_runner: Support PIGLIT_DEFAULT_SIZE env var
Jordan Justen
1
-4
/
+8
2018-04-27
shader_runner: allow compat profiles to be explicitly requested
Timothy Arceri
1
-6
/
+10
2018-04-25
shader_runner: add vertex attrib command for setting bindless texture handles
Karol Herbst
1
-0
/
+42
2018-04-17
glsl-max-vertex-attrib: fix shader and check for successful link
Timothy Arceri
1
-18
/
+4
2018-04-12
glsl-1.20: move the parameter out tests to glsl-1.20
Timothy Arceri
11
-393
/
+0
2018-04-12
glsl-1.10: rename function chain test and better test the inout param
Timothy Arceri
1
-60
/
+0
2018-04-04
fs-inout-index-two-level: remove unnecessary and incorrect varying
Nicolai Hähnle
1
-1
/
+0
2018-04-04
shader_tests: move input/output declarations above functions
Nicolai Hähnle
1
-2
/
+2
2018-04-04
add new indexing test with dynamic indexing of integer vector
Tapani Pälli
1
-0
/
+20
2018-02-26
glsl-fs-pointcoord: add additional FS inputs
Iago Toral Quiroga
2
-1
/
+14
2018-01-09
built-in-constants: check required GLSL versions for #extensions
Juan A. Suarez Romero
1
-1
/
+4
2018-01-03
Remove old ATI_fs test
Miklós Máté
2
-59
/
+0
2018-01-03
Remove GLenum string literals.
Fabian Bieler
1
-7
/
+3
2017-12-02
glsl: Fix Normalscale test.
Fabian Bieler
1
-1
/
+1
2017-12-02
shader_runner: Add color command.
Fabian Bieler
1
-0
/
+6
2017-12-02
shader_runner: Add simple 1D and 3D texture creation commands.
Fabian Bieler
1
-0
/
+16
2017-11-09
shaders: Test using a bound program after an unsuccessful relink
Neil Roberts
2
-0
/
+204
2017-10-31
util,shader_runner: random fixes for compatibility profile
Marek Olšák
1
-1
/
+1
2017-10-31
fp-fragment-position: use glGenTextures()
Brian Paul
1
-2
/
+4
2017-10-31
trinity-fp1: use glGenTextures() instead of hard-coded texture IDs
Brian Paul
1
-4
/
+9
2017-10-24
mingw: build shader_runner with 2MB stack
Brian Paul
1
-0
/
+5
2017-10-18
shader_runner: don't use glMapNamedBufferRange
Nicolai Hähnle
1
-5
/
+6
2017-07-31
Remove MSVC build support.
Jose Fonseca
1
-8
/
+2
2017-05-22
shaders: set missing blue color to glsl-const-builtin-distance.shader_test
Samuel Pitoiset
1
-1
/
+1
2017-05-22
shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test
Samuel Pitoiset
1
-1
/
+1
2017-05-22
parser_utils: do not overwrite value when no digits are found
Samuel Pitoiset
1
-6
/
+12
2017-05-22
shader_runner: only clear handles that are resident
Samuel Pitoiset
1
-4
/
+7
2017-05-22
shader_runner: clear resident handles before texture bindings
Samuel Pitoiset
1
-3
/
+3
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