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path: root/tests/shaders
AgeCommit message (Expand)AuthorFilesLines
2018-09-28glsl-sdl-sincos-accuracy: Add a new test for a vc4 bug with SDL2.Eric Anholt1-0/+32
2018-09-17shaders: Reproduce a bug in the i965 backend optimizerIan Romanick4-0/+350
2018-09-05shader_runner: Take spirv_replaces_glsl into account for current_configMichel Dänzer1-2/+2
2018-08-21util: Add a utility to assemble SPIR-V sourcesNeil Roberts1-39/+6
2018-08-21shader_runner: add command 'probe atomic counter buffer'Antia Puentes1-6/+19
2018-08-21shader_runner: debug prints if running on SPIR-V mode.Alejandro Piñeiro1-0/+3
2018-08-21shader_runner/spirv: Add support for SPIR-V specializationsNeil Roberts1-1/+180
2018-08-21shader_runner/spirv: add vertex shader passthrough support on SPIR-VAlejandro Piñeiro2-0/+53
2018-08-21shader_runner/spirv: support loading SPIR-V shadersNicolai Hähnle1-11/+261
2018-07-20Prevent loop unrolling in a shader testBrian Paul1-2/+6
2018-07-17shader_runner: Add fbfetch barrier command.Francisco Jerez1-0/+2
2018-06-20shader_runner: Allow initializing integer fields of an SSBOIan Romanick1-0/+3
2018-06-11shader_runner: Add 'program binary save restore' commandJordan Justen1-6/+18
2018-06-11shader_runner: Support SHADER_RUNNER_GET_PROGRAM_BINARY env varJordan Justen1-1/+4
2018-06-11shader_runner: Add -get-program-binary parameterJordan Justen1-0/+99
2018-06-10shader_runner: Support testing GL_NUM_PROGRAM_BINARY_FORMATSJordan Justen1-0/+16
2018-05-31glsl-fs-fogscale: Fix GCC format-security warnings.Vinson Lee1-2/+2
2018-05-31built-in-constants: fix desktop GL version check for geometry shadersTimothy Arceri1-1/+1
2018-05-31built-in-constants: add support for testing compatibility profile built insTimothy Arceri1-6/+12
2018-05-30shader_runner: add basic display list supportTimothy Arceri1-0/+16
2018-05-30gl-3.2-compat: test gl_FogFragCoord built-in with geometry shadersTimothy Arceri1-18/+86
2018-05-10glsl-uniform-initializer-7: Fixed uninitialized uniform.Mathias Fröhlich1-1/+1
2018-05-09shader_runner: Support PIGLIT_DEFAULT_SIZE env varJordan Justen1-4/+8
2018-04-27shader_runner: allow compat profiles to be explicitly requestedTimothy Arceri1-6/+10
2018-04-25shader_runner: add vertex attrib command for setting bindless texture handlesKarol Herbst1-0/+42
2018-04-17glsl-max-vertex-attrib: fix shader and check for successful linkTimothy Arceri1-18/+4
2018-04-12glsl-1.20: move the parameter out tests to glsl-1.20Timothy Arceri11-393/+0
2018-04-12glsl-1.10: rename function chain test and better test the inout paramTimothy Arceri1-60/+0
2018-04-04fs-inout-index-two-level: remove unnecessary and incorrect varyingNicolai Hähnle1-1/+0
2018-04-04shader_tests: move input/output declarations above functionsNicolai Hähnle1-2/+2
2018-04-04add new indexing test with dynamic indexing of integer vectorTapani Pälli1-0/+20
2018-02-26glsl-fs-pointcoord: add additional FS inputsIago Toral Quiroga2-1/+14
2018-01-09built-in-constants: check required GLSL versions for #extensionsJuan A. Suarez Romero1-1/+4
2018-01-03Remove old ATI_fs testMiklós Máté2-59/+0
2018-01-03Remove GLenum string literals.Fabian Bieler1-7/+3
2017-12-02glsl: Fix Normalscale test.Fabian Bieler1-1/+1
2017-12-02shader_runner: Add color command.Fabian Bieler1-0/+6
2017-12-02shader_runner: Add simple 1D and 3D texture creation commands.Fabian Bieler1-0/+16
2017-11-09shaders: Test using a bound program after an unsuccessful relinkNeil Roberts2-0/+204
2017-10-31util,shader_runner: random fixes for compatibility profileMarek Olšák1-1/+1
2017-10-31fp-fragment-position: use glGenTextures()Brian Paul1-2/+4
2017-10-31trinity-fp1: use glGenTextures() instead of hard-coded texture IDsBrian Paul1-4/+9
2017-10-24mingw: build shader_runner with 2MB stackBrian Paul1-0/+5
2017-10-18shader_runner: don't use glMapNamedBufferRangeNicolai Hähnle1-5/+6
2017-07-31Remove MSVC build support.Jose Fonseca1-8/+2
2017-05-22shaders: set missing blue color to glsl-const-builtin-distance.shader_testSamuel Pitoiset1-1/+1
2017-05-22shaders/ssa: fix wrong syntax in fs-swap-problem.shader_testSamuel Pitoiset1-1/+1
2017-05-22parser_utils: do not overwrite value when no digits are foundSamuel Pitoiset1-6/+12
2017-05-22shader_runner: only clear handles that are residentSamuel Pitoiset1-4/+7
2017-05-22shader_runner: clear resident handles before texture bindingsSamuel Pitoiset1-3/+3