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Diffstat (limited to 'generated_tests/templates/gen_vs_in_fp64/columns.shader_test.mako')
-rw-r--r-- | generated_tests/templates/gen_vs_in_fp64/columns.shader_test.mako | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/generated_tests/templates/gen_vs_in_fp64/columns.shader_test.mako b/generated_tests/templates/gen_vs_in_fp64/columns.shader_test.mako new file mode 100644 index 000000000..0da2678de --- /dev/null +++ b/generated_tests/templates/gen_vs_in_fp64/columns.shader_test.mako @@ -0,0 +1,137 @@ +## encoding=utf-8 +## Copyright © 2016 Intel Corporation +## +## Permission is hereby granted, free of charge, to any person obtaining a copy +## of this software and associated documentation files (the "Software"), to deal +## in the Software without restriction, including without limitation the rights +## to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +## copies of the Software, and to permit persons to whom the Software is +## furnished to do so, subject to the following conditions: +## +## The above copyright notice and this permission notice shall be included in +## all copies or substantial portions of the Software. +## +## THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +## IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +## FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +## AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +## LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +## OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +## SOFTWARE. + +<%! + from six.moves import range + + def _version(ver): + if ver == 'GL_ARB_vertex_attrib_64bit': + glsl_version_int = '150' + else: + glsl_version_int = ver + + glsl_version = '{}.{}'.format(glsl_version_int[0], glsl_version_int[1:3]) + + return (glsl_version, glsl_version_int) + + + def cols(in_type): + if 'mat' in in_type: + if 'x' in in_type: + return int(in_type[-3:][:1]) + else: + return int(in_type[-1:]) + else: + return 1 + + + def rows(in_type): + if 'vec' in in_type or 'mat' in in_type: + return int(in_type[-1:]) + else: + return 1 + +%> +<% glsl, glsl_int = _version(ver) %> + +[require] +GLSL >= ${glsl} +% if ver == 'GL_ARB_vertex_attrib_64bit': + GL_ARB_gpu_shader_fp64 + ${ver} +% endif + +[vertex shader] +#version ${glsl_int} +% if ver == 'GL_ARB_vertex_attrib_64bit': + #extension GL_ARB_gpu_shader_fp64 : require + #extension GL_ARB_vertex_attrib_64bit : require +% endif + +uniform ${mat} expected; + +in ${mat} value; +in vec3 piglit_vertex; +out vec4 fs_color; + +#define RED vec4(1.0, 0.0, 0.0, 1.0) +#define GREEN vec4(0.0, 1.0, 0.0, 1.0) + +void main() +{ + gl_Position = vec4(piglit_vertex, 1.0); + % for idx, column in enumerate(columns): + % if column == 1: + if (value[${idx}] != expected[${idx}]) { + fs_color = RED; + return; + } + ## XXX: should we break here? + % endif + % endfor + fs_color = GREEN; +} + +[fragment shader] +#version 150 + +in vec4 fs_color; +out vec4 color; + +void main() +{ + color = fs_color; +} + +[vertex data] +piglit_vertex/vec3/3\ + % for i in range(cols(mat)): + value/${mat}/${rows(mat)}${'/{}'.format(i) if cols(mat) > 1 else ''}\ + % endfor + +% for d in range(len(dvalues)): + % for vertex in ('-1.0 -1.0 0.0', ' 1.0 -1.0 0.0', ' 1.0 1.0 0.0', '-1.0 1.0 0.0'): +${vertex} \ + % for i in range(cols(mat)): + % for j in range(rows(mat)): +${dvalues[(d + i * rows(mat) + j) % len(dvalues)]} \ + % endfor + \ + % endfor + + % endfor +% endfor + +[test] +% for d in range(len(dvalues)): + + uniform ${mat} expected\ + % for i in range(cols(mat)): + % for j in range(rows(mat)): + ${dvalues[(d + i * rows(mat) + j) % len(dvalues)]}\ + % endfor + % endfor + + clear color 0.0 0.0 1.0 0.0 + clear + draw arrays GL_TRIANGLE_FAN ${d * 4} 4 + probe all rgba 0.0 1.0 0.0 1.0 +% endfor |