diff options
-rw-r--r-- | tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/ext_framebuffer_multisample/blit-scaled.cpp | 375 |
2 files changed, 376 insertions, 0 deletions
diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt index 1542b920f..8143497f0 100644 --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt @@ -23,6 +23,7 @@ piglit_add_executable (ext_framebuffer_multisample-alpha-to-one-single-sample-bu draw-buffers-common.cpp alpha-to-one-single-sample-buffer.cpp) piglit_add_executable (ext_framebuffer_multisample-bitmap common.cpp bitmap.cpp) piglit_add_executable (ext_framebuffer_multisample-blit-flipped common.cpp blit-flipped.cpp) +piglit_add_executable (ext_framebuffer_multisample-blit-scaled common.cpp blit-scaled.cpp) piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-samples common.cpp blit-mismatched-samples.cpp) piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-sizes common.cpp blit-mismatched-sizes.cpp) piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-formats common.cpp blit-mismatched-formats.cpp) diff --git a/tests/spec/ext_framebuffer_multisample/blit-scaled.cpp b/tests/spec/ext_framebuffer_multisample/blit-scaled.cpp new file mode 100644 index 000000000..a34da7135 --- /dev/null +++ b/tests/spec/ext_framebuffer_multisample/blit-scaled.cpp @@ -0,0 +1,375 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** \file blit-scaled.cpp + * + * This test verifies the accuracy of scaled blitting from a multisampled + * buffer to a single-sampled buffer by comparing the output from following + * rendering scenarios: + * 1. Scaled blit using EXT_multisample_framebuffer_blit_scaled. + * 2. Scaled blit using glsl shader program. + * + * Note: This test is specific to Intel's implementation of extension + * EXT_multisample_framebuffer_blit_scaled and may not produce expected + * results on other hardware. Currently test passes with all of the scaling + * factors between 0.1 to 2.5 on Intel's i965 drivers and NVIDIA's proprietary + * linux drivers. + */ + +#include "common.h" + +const int pattern_width = 258; const int pattern_height = 258; + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 10; + + config.window_width = pattern_width * 2; + config.window_height = pattern_height; + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; + +PIGLIT_GL_TEST_CONFIG_END + +static int num_samples; +static TestPattern *test_pattern; +static unsigned prog, vao, vertex_buf; +const float srcX0 = 6, srcY0 = 7, dstX0 = 0, dstY0 = 0; +const float srcX1 = pattern_width / 2, srcY1 = pattern_height / 2; +static Fbo multisampled_tex, multisampled_fbo, singlesampled_fbo; + +static void +print_usage_and_exit(char *prog_name) +{ + printf("Usage: %s <num_samples>\n", prog_name); + piglit_report_result(PIGLIT_FAIL); +} + +void +compile_shader(void) +{ + static const char *vert = + "#version 130\n" + "uniform mat4 proj;\n" + "in vec2 pos;\n" + "in vec2 texCoord;\n" + "out vec2 textureCoord;\n" + "void main()\n" + "{\n" + " gl_Position = proj * vec4(pos, 0.0, 1.0);\n" + " textureCoord = texCoord;\n" + "}\n"; + /* Bilinear filtering of samples using shader program */ + static const char *frag = + "#version 130\n" + "#extension GL_ARB_texture_multisample : require\n" + "in vec2 textureCoord;\n" + "uniform sampler2DMS ms_tex;\n" + "uniform int samples;\n" + "uniform float xmin;\n" + "uniform float ymin;\n" + "uniform float xmax;\n" + "uniform float ymax;\n" + "out vec4 out_color;\n" + "void main()\n" + "{\n" + " float x_f, y_f;\n" + " vec4 s_0, s_1, s_2, s_3;\n" + " vec2 s_0_coord, s_1_coord, s_2_coord, s_3_coord;\n" + " float x_scale = 2.0;\n" + " float y_scale = samples / 2.0;\n" + " int sample_map[8] = int[8](5 , 2, 4, 6, 0, 3, 7, 1);\n" + "\n" + " vec2 tex_coord = vec2(textureCoord.x - 1.0 / 4,\n" + " textureCoord.y - 1.0 / samples);\n" + " tex_coord = vec2(x_scale * tex_coord.x,\n" + " y_scale * tex_coord.y);\n" + "\n" + " if((tex_coord.x) < x_scale * xmin)\n" + " tex_coord.x = x_scale * xmin;\n" + " if(tex_coord.x >= x_scale * xmax - 1.0)\n" + " tex_coord.x = x_scale * xmax - 1.0;\n" + "\n" + " if(tex_coord.y < y_scale * ymin)\n" + " tex_coord.y = y_scale * ymin;\n" + " if(tex_coord.y >= y_scale * ymax - 1.0)\n" + " tex_coord.y = y_scale * ymax - 1.0;\n" + "\n" + " x_f = fract(tex_coord.x);\n" + " y_f = fract(tex_coord.y);\n" + "\n" + " tex_coord.x = int(tex_coord.x) / x_scale;\n" + " tex_coord.y = int(tex_coord.y) / y_scale;\n" + "\n" + " s_0_coord = tex_coord;\n" + " s_1_coord = s_0_coord + vec2(1 / x_scale, 0 / y_scale);\n" + " s_2_coord = s_0_coord + vec2(0 / x_scale, 1 / y_scale);\n" + " s_3_coord = s_0_coord + vec2(1 / x_scale, 1 / y_scale);\n" + "\n" + " if (samples == 4) {\n" + " s_0 = texelFetch(ms_tex, ivec2(s_0_coord),\n" + " int(2 * fract(s_0_coord.x) +\n" + " samples * fract(s_0_coord.y)));\n" + " s_1 = texelFetch(ms_tex, ivec2(s_1_coord),\n" + " int(2 * fract(s_1_coord.x) +\n" + " samples * fract(s_1_coord.y)));\n" + " s_2 = texelFetch(ms_tex, ivec2(s_2_coord),\n" + " int(2 * fract(s_2_coord.x) +\n" + " samples * fract(s_2_coord.y)));\n" + " s_3 = texelFetch(ms_tex, ivec2(s_3_coord),\n" + " int(2 * fract(s_3_coord.x) +\n" + " samples * fract(s_3_coord.y)));\n" + " } else {\n" + " s_0 = texelFetch(ms_tex, ivec2(s_0_coord),\n" + " sample_map[int(2 * fract(s_0_coord.x) +\n" + " samples * fract(s_0_coord.y))]);\n" + " s_1 = texelFetch(ms_tex, ivec2(s_1_coord),\n" + " sample_map[int(2 * fract(s_1_coord.x) +\n" + " samples * fract(s_1_coord.y))]);\n" + " s_2 = texelFetch(ms_tex, ivec2(s_2_coord),\n" + " sample_map[int(2 * fract(s_2_coord.x) +\n" + " samples * fract(s_2_coord.y))]);\n" + " s_3 = texelFetch(ms_tex, ivec2(s_3_coord),\n" + " sample_map[int(2 * fract(s_3_coord.x) +\n" + " samples * fract(s_3_coord.y))]);\n" + " }\n" + "\n" + " vec4 color_x1 = mix(s_0, s_1, x_f);\n" + " vec4 color_x2 = mix(s_2, s_3, x_f);\n" + " out_color = mix(color_x1, color_x2, y_f);\n" + "}\n"; + /* Compile program */ + prog = glCreateProgram(); + GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert); + glAttachShader(prog, vs); + piglit_check_gl_error(GL_NO_ERROR); + GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag); + glAttachShader(prog, fs); + glBindAttribLocation(prog, 0, "pos"); + glBindAttribLocation(prog, 1, "texCoord"); + glLinkProgram(prog); + if (!piglit_link_check_status(prog)) { + piglit_report_result(PIGLIT_FAIL); + } + + /* Set up vertex array object */ + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + + /* Set up vertex input buffer */ + glGenBuffers(1, &vertex_buf); + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), + (void *) 0); + glEnableVertexAttribArray(1); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), + (void *) (2*sizeof(float))); + + /* Set up element input buffer to tesselate a quad into + * triangles + */ + unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 }; + GLuint element_buf; + glGenBuffers(1, &element_buf); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, + GL_STATIC_DRAW); +} + +void +ms_blit_scaled_glsl(const Fbo *src_fbo, GLint samples) +{ + const float proj[4][4] = { + { 1, 0, 0, 0 }, + { 0, 1, 0, 0 }, + { 0, 0, 1, 0 }, + { 0, 0, 0, 1 }}; + + float vertex_data[4][4] = { + { -1, -1, srcX0, srcY0 }, + { -1, 1, srcX0, srcY1 }, + { 1, 1, srcX1, srcY1 }, + { 1, -1, srcX1, srcY0 }}; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_fbo->color_tex); + glUseProgram(prog); + glBindVertexArray(vao); + + /* Set up uniforms */ + glUseProgram(prog); + glUniform1i(glGetUniformLocation(prog, "ms_tex"), 0); + glUniform1i(glGetUniformLocation(prog, "samples"), samples); + glUniform1f(glGetUniformLocation(prog, "xmin"), 0); + glUniform1f(glGetUniformLocation(prog, "ymin"), 0); + glUniform1f(glGetUniformLocation(prog, "xmax"), + multisampled_fbo.config.width); + glUniform1f(glGetUniformLocation(prog, "ymax"), + multisampled_fbo.config.height); + glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1, + GL_TRUE, &proj[0][0]); + + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, + GL_STREAM_DRAW); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0); +} + +void +piglit_init(int argc, char **argv) +{ + if (argc != 2) + print_usage_and_exit(argv[0]); + + /* 1st arg: num_samples */ + char *endptr = NULL; + num_samples = strtol(argv[1], &endptr, 0); + if (endptr != argv[1] + strlen(argv[1])) + print_usage_and_exit(argv[0]); + + piglit_require_gl_version(21); + piglit_require_extension("GL_ARB_vertex_array_object"); + piglit_require_extension("GL_EXT_framebuffer_multisample_blit_scaled"); + + /* Skip the test if num_samples > GL_MAX_SAMPLES */ + GLint max_samples; + glGetIntegerv(GL_MAX_SAMPLES, &max_samples); + if (num_samples == 0 || num_samples > max_samples) + piglit_report_result(PIGLIT_SKIP); + + singlesampled_fbo.setup(FboConfig(0, + 2 * pattern_width, + pattern_height)); + /* Create two multisample FBOs with same dimensions and sample count + * but different color attachment types. + */ + FboConfig msConfig(num_samples, pattern_width, pattern_height); + msConfig.attach_texture = true; + multisampled_tex.setup(msConfig); + msConfig.attach_texture = false; + multisampled_fbo.setup(msConfig); + + test_pattern = new Triangles(); + test_pattern->compile(); + + compile_shader(); + if (!piglit_check_gl_error(GL_NO_ERROR)) { + piglit_report_result(PIGLIT_FAIL); + } +} + +bool test_ms_blit_scaled(Fbo ms_fbo) +{ + GLfloat scale; + GLint samples; + bool pass = true, result = true; + + /* Draw the test pattern into the framebuffer with texture + * attachment. + */ + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_tex.handle); + glViewport(0, 0, srcX1, srcY1); + glGetIntegerv(GL_SAMPLES, &samples); + glClear(GL_COLOR_BUFFER_BIT); + test_pattern->draw(TestPattern::no_projection); + + if(!ms_fbo.config.attach_texture) { + /* Blit the framebuffer with multisample texture attachment + * into the framebuffer with multisample renderbuffer attachment. + */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_tex.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle); + glClear(GL_COLOR_BUFFER_BIT); + glBlitFramebuffer(0, 0, + multisampled_tex.config.width, + multisampled_tex.config.height, + 0, 0, + multisampled_tex.config.width, + multisampled_tex.config.height, + GL_COLOR_BUFFER_BIT, GL_NEAREST); + } + + for(scale = 0.1; scale < 2.5f; scale += 0.1) { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); + glClear(GL_COLOR_BUFFER_BIT); + + /* Do scaled resolve of multisampled_fbo to left half of + * singlesampled_fbo. + */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle); + glClearColor(0.0, 1.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + glClearColor(0.0, 0.0, 0.0, 0.0); + glEnable(GL_SCISSOR_TEST); + glScissor(0, 0, pattern_width, pattern_height); + glBlitFramebuffer(srcX0, srcY0, + srcX1, srcY1, + dstX0, dstY0, + dstX0 + srcX1 * scale, dstY0 + srcY1 * scale, + GL_COLOR_BUFFER_BIT, + GL_SCALED_RESOLVE_FASTEST_EXT); + glDisable(GL_SCISSOR_TEST); + + /* Use multisampled texture to draw in to right half of scaled + * single-sampled buffer using shader program. + */ + glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_tex.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle); + glViewport(pattern_width + dstX0, dstY0, srcX1 * scale, srcY1 * scale); + ms_blit_scaled_glsl(&multisampled_tex, samples); + + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; + glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle); + result = piglit_probe_rect_halves_equal_rgba(0, 0, + piglit_width, + piglit_height); + pass = result && pass; + + glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); + glBlitFramebuffer(0, 0, 2 * pattern_width, piglit_height, + 0, 0, 2 * pattern_width, piglit_height, + GL_COLOR_BUFFER_BIT, GL_NEAREST); + piglit_present_results(); + printf("MS attachment = %24s, scale = %f, result = %s\n", + ms_fbo.config.attach_texture ? + "MULTISAMPLE_TEXTURE" : + "MULTISAMPLE_RENDERBUFFER", + scale, result ? "pass" : "fail"); + } + return pass; +} + +enum piglit_result +piglit_display() +{ + bool pass = true; + printf("Left Image: multisample scaled blit using extension.\n" + "Right Image: multisample scaled blit using shader program.\n"); + pass = test_ms_blit_scaled(multisampled_tex) + && pass; + pass = test_ms_blit_scaled(multisampled_fbo) + && pass; + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} |