summaryrefslogtreecommitdiff
path: root/tests/texturing
diff options
context:
space:
mode:
authorSebastian Olender <sebastian.d.olender@intel.com>2016-11-21 13:43:27 +0100
committerTapani Pälli <tapani.palli@intel.com>2016-12-14 13:53:16 +0200
commit706de0e5b9c7d232e821651d181d72e00cd3b103 (patch)
tree250ba20dbbd0625592bbd60efbf9b4cc972d3670 /tests/texturing
parent46348110dce4e7c8f0a42213dc3979989a450b29 (diff)
textureGather: replace gl_FragColor with user defined one
Use of gl_FragColor is deprecated since glsl 1.3 Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Diffstat (limited to 'tests/texturing')
-rw-r--r--tests/texturing/shaders/textureGather.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/tests/texturing/shaders/textureGather.c b/tests/texturing/shaders/textureGather.c
index 226ddeb49..81c6a9787 100644
--- a/tests/texturing/shaders/textureGather.c
+++ b/tests/texturing/shaders/textureGather.c
@@ -457,8 +457,9 @@ do_shader_setup(void)
"\n"
"in vec4 c;\n"
"\n"
+ "out vec4 fragColor;\n"
"void main() {\n"
- " gl_FragColor = c;\n"
+ " fragColor = c;\n"
"}\n",
need_shader5 ? "150" : "130");
}
@@ -481,8 +482,9 @@ do_shader_setup(void)
"uniform %ssampler%s%s s;\n"
"%s"
"\n"
+ "out vec4 fragColor;\n"
"void main() {\n"
- " gl_FragColor = %s * textureGather%s(s, %s %s %s %s);\n"
+ " fragColor = %s * textureGather%s(s, %s %s %s %s);\n"
"}\n",
need_shader5 ? "150" : "130",
sampler == SAMPLER_CUBEARRAY ? "#extension GL_ARB_texture_cube_map_array: require\n" : "",