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authorChad Versace <chad.versace@linux.intel.com>2012-12-07 13:21:43 -0600
committerChad Versace <chad.versace@linux.intel.com>2012-12-11 12:44:51 -0600
commit93f632add35f47e73db2187980ec4d6bb4e2fd0c (patch)
tree081665cbd2a8d2e2f3d03d4b8cb67ade6690b705 /tests/spec/glsl-es-3.00/execution
parent260f211d82ed798e3f89454fc8a8862b57c36ad0 (diff)
glsl-es-3.00: Add sanity.shader_test
The test fills the window with red, then green, then blue. Tested against mesa-gles3-412a815 with Intel Sandybridge. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Diffstat (limited to 'tests/spec/glsl-es-3.00/execution')
-rw-r--r--tests/spec/glsl-es-3.00/execution/sanity.shader_test44
1 files changed, 44 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-3.00/execution/sanity.shader_test b/tests/spec/glsl-es-3.00/execution/sanity.shader_test
new file mode 100644
index 000000000..e7e6dedf2
--- /dev/null
+++ b/tests/spec/glsl-es-3.00/execution/sanity.shader_test
@@ -0,0 +1,44 @@
+# Fill the window with red, then green, then blue.
+
+[require]
+GL >= 3.0 es
+GLSL >= 3.00 es
+
+[vertex shader]
+#version 300 es
+
+in vec4 vertex;
+
+void main() {
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#version 300 es
+
+uniform vec4 u_color;
+out vec4 color;
+
+void main() {
+ color = u_color;
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+uniform vec4 u_color 1.0 0.0 0.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 1.0 0.0 0.0 1.0
+
+uniform vec4 u_color 0.0 1.0 0.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform vec4 u_color 0.0 0.0 1.0 1.0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 0.0 1.0 1.0