diff options
author | Chad Versace <chad.versace@intel.com> | 2011-01-13 11:56:08 -0800 |
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committer | Chad Versace <chad.versace@intel.com> | 2011-01-18 15:12:17 -0800 |
commit | 1b283e54f71aa5fb1f13dde65d9de6d0d168f658 (patch) | |
tree | 8998ac4dfb9db3fe694214e4addd311da56dd3a0 /tests/spec/glsl-1.30/compiler | |
parent | b62fb8b3bb5b210d1c7b862747b217aecadf72a3 (diff) |
glsl-1.00, glsl-1.30: Add tests for precision qualifiers on bvec2
Diffstat (limited to 'tests/spec/glsl-1.30/compiler')
-rw-r--r-- | tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-bool-02.frag | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-bool-02.frag b/tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-bool-02.frag new file mode 100644 index 000000000..0251c78f5 --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-bool-02.frag @@ -0,0 +1,17 @@ +// [config] +// expect_result: fail +// glsl_version: 1.30 +// [end config] +// +// Precision qualifiers cannot be applied to boolean vectors. +// +// From section 4.5.2 of the GLSL 1.30 spec: +// Literal constants do not have precision qualifiers. Neither do Boolean +// variables. + +#version 130 + +float f() { + lowp bvec2 v; + return 0.0; +} |