diff options
author | Vinson Lee <vlee@vmware.com> | 2009-11-13 00:16:28 -0800 |
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committer | Vinson Lee <vlee@vmware.com> | 2009-11-13 00:16:28 -0800 |
commit | 82d17fae33b446da9b78b9a06b42145c262f86a4 (patch) | |
tree | cf0f59e6989e2274e4b6f5ab02f447af195bdfe2 /tests/shaders | |
parent | 26962c0b98d79af399a3d6b95fb6c18ea95423ac (diff) |
glsl-lod-bias: Add component accessor to vertex shader.
Fixes GLSL compilation error on Mac OS.
Diffstat (limited to 'tests/shaders')
-rw-r--r-- | tests/shaders/glsl-lod-bias.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/shaders/glsl-lod-bias.c b/tests/shaders/glsl-lod-bias.c index 2d06342ef..ed07322b8 100644 --- a/tests/shaders/glsl-lod-bias.c +++ b/tests/shaders/glsl-lod-bias.c @@ -59,7 +59,7 @@ static const char *vertShaderText = "void main()\n" "{ \n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " texCoords = gl_MultiTexCoord0;\n" + " texCoords = gl_MultiTexCoord0.st;\n" "} \n"; static const char *fragShaderText = |