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authorKenneth Graunke <kenneth@whitecape.org>2014-07-03 21:33:23 -0700
committerKenneth Graunke <kenneth@whitecape.org>2014-08-05 17:08:43 -0700
commit2da85f2c221c5e4556e6d4e46ce6191fcc8c8629 (patch)
tree5643507fdfdcc76f56b2b1758a9cb6df68c81654 /tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test
parentac78a08a64055423fb36145657181de179710d3e (diff)
Replace [vertex/fragment shader file] sections in shader_test files.
This replaces sections like: [fragment shader file] glsl-color.frag with [fragment shader] and the contents of that file. The majority of shader_test files include all their shaders in a single file, which is nice: you can read and understand them all at a glance, without having to open multiple files. You also don't need to worry about extra data files that live in some path. In roughly 60% of these cases, the shader file being included was a a single line (such as gl_FragColor = gl_Color), so just importing it into the shader_test doesn't even add much extra data. The other 40% were shadow tests where it added a bit more, but it's still not horrible. This commit was autogenerated by a python script, with extra 'git rm's for the unnecessary .vert/.frag files after the conversion. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test')
-rw-r--r--tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test7
1 files changed, 5 insertions, 2 deletions
diff --git a/tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test b/tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test
index b8bc3c96d..bad074017 100644
--- a/tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test
+++ b/tests/shaders/glsl-vs-vec4-indexing-temp-src-in-loop.shader_test
@@ -23,8 +23,11 @@ void main()
gl_FrontColor = res;
}
-[fragment shader file]
-glsl-color.frag
+[fragment shader]
+void main()
+{
+ gl_FragColor = gl_Color;
+}
[test]
ortho