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author | Nicolai Hähnle <nhaehnle@gmail.com> | 2009-10-11 13:18:02 +0200 |
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committer | Nicolai Hähnle <nhaehnle@gmail.com> | 2009-10-11 13:18:02 +0200 |
commit | f10a0376f6176aa35cdbaee4583254e58595ca3a (patch) | |
tree | 02b1cd0cfce54bfa371a5a094bc0813a806894ae /tests/shaders/glsl-reload-source.c | |
parent | d574f431a43dc4e293c90114e583d87885b551d3 (diff) |
glsl-reload-source: New test for reloading shader source after programs were linked
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
Diffstat (limited to 'tests/shaders/glsl-reload-source.c')
-rw-r--r-- | tests/shaders/glsl-reload-source.c | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/tests/shaders/glsl-reload-source.c b/tests/shaders/glsl-reload-source.c new file mode 100644 index 000000000..57ad16ab9 --- /dev/null +++ b/tests/shaders/glsl-reload-source.c @@ -0,0 +1,178 @@ +/* + * Copyright (c) 2009 Nicolai Hähnle + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Nicolai Hähnle <nhaehnle@gmail.com> + * + */ + +/** + * \file + * Test that reloading shader source and relinking programs works correctly. + */ + +#if defined(_MSC_VER) +#include <windows.h> +#endif + +#include <stdio.h> + +#include "piglit-util.h" +#include "piglit-framework.h" + +#ifndef APIENTRY +#define APIENTRY +#endif + +#if defined(_MSC_VER) +#define snprintf sprintf_s +#endif + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB; + +static const char vs_one[] = +"attribute vec4 position;\n" +"varying vec4 color;\n" +"void main() {\n" +" gl_Position = gl_ModelViewProjectionMatrix * position;\n" +" color = vec4(0.0, 0.4, 0.0, 1.0);\n" +"}\n"; + +static const char vs_two[] = +"attribute vec4 position;\n" +"varying vec4 color;\n" +"void main() {\n" +" gl_Position = gl_ModelViewProjectionMatrix * position;\n" +" color = vec4(0.4, 0.4, 0.0, 1.0);\n" +"}\n"; + +static const char fs_one[] = +"varying vec4 color;\n" +"void main() {\n" +" gl_FragColor = color;\n" +"}\n"; + +static const char fs_two[] = +"varying vec4 color;\n" +"void main() {\n" +" gl_FragColor = color + vec4(0.4, 0.0, 0.4, 0.0);\n" +"}\n"; + +static const GLfloat expect_one_one[3] = { 0.0, 0.4, 0.0 }; +static const GLfloat expect_one_two[3] = { 0.4, 0.4, 0.4 }; +static const GLfloat expect_two_one[3] = { 0.4, 0.4, 0.0 }; +static const GLfloat expect_two_two[3] = { 0.8, 0.4, 0.4 }; + +static GLuint vs; +static GLuint fs; +static GLuint program; + + +static void compile_shader(GLuint shader, const char * text) +{ + GLint status; + + glShaderSourceARB(shader, 1, (const GLchar **)&text, NULL); + glCompileShaderARB(shader); + + glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); + if (!status) { + GLchar log[1000]; + GLsizei len; + glGetInfoLogARB(shader, 1000, &len, log); + fprintf(stderr, "Error: problem compiling shader: %s\n", log); + piglit_report_result(PIGLIT_FAILURE); + } +} + +static void link_program(GLuint program) +{ + GLint status; + + glLinkProgramARB(program); + glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &status); + if (!status) { + GLchar log[1000]; + GLsizei len; + glGetInfoLogARB(program, 1000, &len, log); + fprintf(stderr, "Error: problem linking program: %s\n", log); + piglit_report_result(PIGLIT_FAILURE); + } +} + +static void setup_shaders(const char * vstext, const char * fstext) +{ + compile_shader(vs, vstext); + compile_shader(fs, fstext); + link_program(program); + + glUseProgramObjectARB(program); + glBindAttribLocationARB(program, 0, "position"); +} + +enum piglit_result +piglit_display(void) +{ + enum piglit_result result = PIGLIT_SUCCESS; + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + glClear(GL_COLOR_BUFFER_BIT); + + setup_shaders(vs_one, fs_one); + piglit_draw_rect(0, 0, piglit_width/2, piglit_height/2); + if (!piglit_probe_pixel_rgb(piglit_width/4, piglit_height/4, expect_one_one)) + result = PIGLIT_FAILURE; + + setup_shaders(vs_one, fs_two); + piglit_draw_rect(piglit_width/2, 0, piglit_width/2, piglit_height/2); + if (!piglit_probe_pixel_rgb(3*piglit_width/4, piglit_height/4, expect_one_two)) + result = PIGLIT_FAILURE; + + setup_shaders(vs_two, fs_one); + piglit_draw_rect(0, piglit_height/2, piglit_width/2, piglit_height/2); + if (!piglit_probe_pixel_rgb(piglit_width/4, 3*piglit_height/4, expect_two_one)) + result = PIGLIT_FAILURE; + + setup_shaders(vs_two, fs_two); + piglit_draw_rect(piglit_width/2, piglit_height/2, piglit_width/2, piglit_height/2); + if (!piglit_probe_pixel_rgb(3*piglit_width/4, 3*piglit_height/4, expect_two_two)) + result = PIGLIT_FAILURE; + + return result; +} + +void +piglit_init(int argc, char **argv) +{ + if (!GLEW_ARB_shader_objects || !GLEW_ARB_vertex_shader || !GLEW_ARB_fragment_shader) { + printf("Requires ARB_shader_objects and ARB_{vertex,fragment}_shader\n"); + piglit_report_result(PIGLIT_SKIP); + } + + vs = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); + fs = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); + program = glCreateProgramObjectARB(); + glAttachObjectARB(program, vs); + glAttachObjectARB(program, fs); +} |