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author | Brian Paul <brianp@vmware.com> | 2014-08-01 10:21:54 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2014-08-05 13:10:16 -0600 |
commit | ac78a08a64055423fb36145657181de179710d3e (patch) | |
tree | 047dcc23c148be8896e766cae5213c3ce2daa62d /tests/shaders/glsl-fs-if-less-equal.shader_test | |
parent | fdc08f4aebf05f12b1b8da15a0d921d7b35fa00c (diff) |
shader_runner: fix 1D array depth texture setup
The second parameter should be the number of 1D slices, not the 3rd.
As it was, piglit_depth_texture() was only initializing the first
slice's data and not the other slices.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'tests/shaders/glsl-fs-if-less-equal.shader_test')
0 files changed, 0 insertions, 0 deletions