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author | Vinson Lee <vlee@vmware.com> | 2010-04-24 20:02:59 -0700 |
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committer | Vinson Lee <vlee@vmware.com> | 2010-04-24 20:02:59 -0700 |
commit | 38261f79910603049350e080db25b4a74f73a3a8 (patch) | |
tree | 177c5a17c48088927f4854c7d58bd685a30e5465 /tests/shaders/glsl-algebraic-pow-two.shader_test | |
parent | bbc86e15fb62f42382be76038f03a3986655b411 (diff) |
glsl-algebraic-pow-two: Fix GLSL compilation error on Mac OS X.
Diffstat (limited to 'tests/shaders/glsl-algebraic-pow-two.shader_test')
-rw-r--r-- | tests/shaders/glsl-algebraic-pow-two.shader_test | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/shaders/glsl-algebraic-pow-two.shader_test b/tests/shaders/glsl-algebraic-pow-two.shader_test index 31770288e..272a6a3d4 100644 --- a/tests/shaders/glsl-algebraic-pow-two.shader_test +++ b/tests/shaders/glsl-algebraic-pow-two.shader_test @@ -12,7 +12,7 @@ void main() uniform vec4 color; void main() { - gl_FragColor = vec4(0.0, pow(color.b, 2), 0.0, 0.0); + gl_FragColor = vec4(0.0, pow(color.b, 2.0), 0.0, 0.0); } [test] |