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authorVinson Lee <vlee@vmware.com>2010-04-24 20:02:59 -0700
committerVinson Lee <vlee@vmware.com>2010-04-24 20:02:59 -0700
commit38261f79910603049350e080db25b4a74f73a3a8 (patch)
tree177c5a17c48088927f4854c7d58bd685a30e5465 /tests/shaders/glsl-algebraic-pow-two.shader_test
parentbbc86e15fb62f42382be76038f03a3986655b411 (diff)
glsl-algebraic-pow-two: Fix GLSL compilation error on Mac OS X.
Diffstat (limited to 'tests/shaders/glsl-algebraic-pow-two.shader_test')
-rw-r--r--tests/shaders/glsl-algebraic-pow-two.shader_test2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/shaders/glsl-algebraic-pow-two.shader_test b/tests/shaders/glsl-algebraic-pow-two.shader_test
index 31770288e..272a6a3d4 100644
--- a/tests/shaders/glsl-algebraic-pow-two.shader_test
+++ b/tests/shaders/glsl-algebraic-pow-two.shader_test
@@ -12,7 +12,7 @@ void main()
uniform vec4 color;
void main()
{
- gl_FragColor = vec4(0.0, pow(color.b, 2), 0.0, 0.0);
+ gl_FragColor = vec4(0.0, pow(color.b, 2.0), 0.0, 0.0);
}
[test]