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author | Neil Roberts <neil@linux.intel.com> | 2014-06-02 14:43:12 +0100 |
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committer | Neil Roberts <neil@linux.intel.com> | 2014-06-18 11:30:04 +0100 |
commit | b7762f304a28fc71214103b659ea7be29229d454 (patch) | |
tree | 3371dfbdb80e36d87faee165baf32c45b00f6d61 /tests/all.py | |
parent | 77cf0436030e767b05c0cdf44d8f1e490c2da60b (diff) |
Test GL_ARB_clear_texture using depth-stencil textures
This adds a test for glClearTexSubImage when clearing a sub-region of
a depth-stencil texture. This is important to test because it hits a
separate code path in Mesa.
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'tests/all.py')
-rw-r--r-- | tests/all.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py index a9f80c337..c59297aa2 100644 --- a/tests/all.py +++ b/tests/all.py @@ -3085,6 +3085,7 @@ add_concurrent_test(arb_clear_texture, 'arb_clear_texture-simple') add_concurrent_test(arb_clear_texture, 'arb_clear_texture-3d') add_concurrent_test(arb_clear_texture, 'arb_clear_texture-cube') add_concurrent_test(arb_clear_texture, 'arb_clear_texture-base-formats') +add_concurrent_test(arb_clear_texture, 'arb_clear_texture-depth-stencil') arb_copy_buffer = {} spec['ARB_copy_buffer'] = arb_copy_buffer |