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authorAnuj Phogat <anuj.phogat@gmail.com>2016-11-02 11:37:45 -0700
committerAnuj Phogat <anuj.phogat@gmail.com>2016-11-08 14:42:07 -0800
commit76fe46d622bb3e26df4ff0d5bd62cf456e58adc9 (patch)
tree9924d34a3f13650582ae2fec7fbeebd16e114ae8 /tests/all.py
parent793e304947f8bf2b9be099f7aecb0ec34ba61de8 (diff)
ext_framebuffer_multisample: Add a test for alpha to coverage with no draw buffer zero write
In a situation when there are multiple render targets with alpha to coverage enabled, if fragment shader doesn't write to draw buffer zero, alpha value used for coverage will be undefined. Such case should not cause a GPU hang. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'tests/all.py')
-rw-r--r--tests/all.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index e56cae807..63e4250b5 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3033,6 +3033,7 @@ with profile.group_manager(
'alpha-coverage-no-draw-buffer-zero',
'alpha-to-coverage-dual-src-blend',
'alpha-to-coverage-no-draw-buffer-zero',
+ 'alpha-to-coverage-no-draw-buffer-zero-write',
'alpha-to-one-dual-src-blend',
'int-draw-buffers-alpha-to-one',
'int-draw-buffers-alpha-to-coverage',