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author | Anuj Phogat <anuj.phogat@gmail.com> | 2016-11-02 11:37:45 -0700 |
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committer | Anuj Phogat <anuj.phogat@gmail.com> | 2016-11-08 14:42:07 -0800 |
commit | 76fe46d622bb3e26df4ff0d5bd62cf456e58adc9 (patch) | |
tree | 9924d34a3f13650582ae2fec7fbeebd16e114ae8 /tests/all.py | |
parent | 793e304947f8bf2b9be099f7aecb0ec34ba61de8 (diff) |
ext_framebuffer_multisample: Add a test for alpha to coverage with no draw buffer zero write
In a situation when there are multiple render targets with alpha to
coverage enabled, if fragment shader doesn't write to draw buffer
zero, alpha value used for coverage will be undefined. Such case
should not cause a GPU hang.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'tests/all.py')
-rw-r--r-- | tests/all.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py index e56cae807..63e4250b5 100644 --- a/tests/all.py +++ b/tests/all.py @@ -3033,6 +3033,7 @@ with profile.group_manager( 'alpha-coverage-no-draw-buffer-zero', 'alpha-to-coverage-dual-src-blend', 'alpha-to-coverage-no-draw-buffer-zero', + 'alpha-to-coverage-no-draw-buffer-zero-write', 'alpha-to-one-dual-src-blend', 'int-draw-buffers-alpha-to-one', 'int-draw-buffers-alpha-to-coverage', |