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author | Dylan Baker <baker.dylan.c@gmail.com> | 2015-01-15 10:59:37 -0800 |
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committer | Dylan Baker <baker.dylan.c@gmail.com> | 2015-02-23 17:32:51 -0800 |
commit | 87bb538a55bd5a06e99def1365576b4d76793900 (patch) | |
tree | 10145ee469833bd39035a1ad27c21cef685a7143 /framework/results.py | |
parent | 2f14e295d123f342f57a7d3f7003d1b5a993c3d6 (diff) |
all.py: replace add_shader_test_dir with loop in all.py
Rather than having a function that is called multiple times to scan
directories for shader tests, this patch creates a simple loop at the
top of the file that looks for shader shader tests and adds them.
This results in 7 additional tests being detected and add, and 5 tests
changing names.
The following 7 tests are now detected and added to the list:
spec/gl-3.1/attributeless-vertexid: skip pass
spec/glsl-1.20/compiler/unused-const-array: skip pass
spec/glsl-es-1.00/linker/glsl-fcoord-invariant: skip fail
spec/glsl-es-1.00/linker/glsl-fface-invariant: skip fail
spec/glsl-es-1.00/linker/glsl-no-glposition: skip pass
spec/glsl-es-1.00/linker/glsl-pcoord-invariant: skip fail
spec/glsl-es-1.00/linker/glsl-undefined-varying: skip pass
The following 5 tests change name:
spec/arb_texture_rg/execution/fs-shadow2d-red-02: skip pass
spec/arb_texture_rg/execution/fs-shadow2d-red-03: skip pass
spec/arb_texture_rg/execution/fs-shadow2d-red-01: skip pass
spec/arb_texture_rg/fs-shadow2d-red-03: pass skip
spec/arb_texture_rg/fs-shadow2d-red-02: pass skip
spec/arb_texture_rg/fs-shadow2d-red-01: pass skip
spec/arb_draw_instanced/draw-non-instanced: pass skip
spec/arb_draw_instanced/execution/draw-non-instanced: skip pass
spec/arb_draw_instanced/execution/instance-array-dereference: skip pass
spec/arb_draw_instanced/instance-array-dereference: pass skip
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Diffstat (limited to 'framework/results.py')
0 files changed, 0 insertions, 0 deletions