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authorDylan Baker <baker.dylan.c@gmail.com>2015-01-15 10:59:37 -0800
committerDylan Baker <baker.dylan.c@gmail.com>2015-02-23 17:32:51 -0800
commit87bb538a55bd5a06e99def1365576b4d76793900 (patch)
tree10145ee469833bd39035a1ad27c21cef685a7143 /framework/results.py
parent2f14e295d123f342f57a7d3f7003d1b5a993c3d6 (diff)
all.py: replace add_shader_test_dir with loop in all.py
Rather than having a function that is called multiple times to scan directories for shader tests, this patch creates a simple loop at the top of the file that looks for shader shader tests and adds them. This results in 7 additional tests being detected and add, and 5 tests changing names. The following 7 tests are now detected and added to the list: spec/gl-3.1/attributeless-vertexid: skip pass spec/glsl-1.20/compiler/unused-const-array: skip pass spec/glsl-es-1.00/linker/glsl-fcoord-invariant: skip fail spec/glsl-es-1.00/linker/glsl-fface-invariant: skip fail spec/glsl-es-1.00/linker/glsl-no-glposition: skip pass spec/glsl-es-1.00/linker/glsl-pcoord-invariant: skip fail spec/glsl-es-1.00/linker/glsl-undefined-varying: skip pass The following 5 tests change name: spec/arb_texture_rg/execution/fs-shadow2d-red-02: skip pass spec/arb_texture_rg/execution/fs-shadow2d-red-03: skip pass spec/arb_texture_rg/execution/fs-shadow2d-red-01: skip pass spec/arb_texture_rg/fs-shadow2d-red-03: pass skip spec/arb_texture_rg/fs-shadow2d-red-02: pass skip spec/arb_texture_rg/fs-shadow2d-red-01: pass skip spec/arb_draw_instanced/draw-non-instanced: pass skip spec/arb_draw_instanced/execution/draw-non-instanced: skip pass spec/arb_draw_instanced/execution/instance-array-dereference: skip pass spec/arb_draw_instanced/instance-array-dereference: pass skip Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
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