summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2013-11-20 10:56:49 -0700
committerBrian Paul <brianp@vmware.com>2013-11-21 11:37:52 -0700
commite333b95381acbf6a69b2c675fef9d779c358849a (patch)
tree03af1fc1b8e6bbd6464de2dda587412e0da5b0b5
parent1588585379bb6d77d9d603be5dbc80cf0c02e30d (diff)
rendermode-feedback: add static, const qualifiers
Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--tests/spec/gl-1.0/rendermode-feedback.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/spec/gl-1.0/rendermode-feedback.c b/tests/spec/gl-1.0/rendermode-feedback.c
index 8691c965d..eb48bce56 100644
--- a/tests/spec/gl-1.0/rendermode-feedback.c
+++ b/tests/spec/gl-1.0/rendermode-feedback.c
@@ -54,31 +54,31 @@ static float texcoord_array[] = {
109.0, 110.0, 111.0, 112.0,
};
-float gl_2d_values[] =
+static const float gl_2d_values[] =
{GL_POLYGON_TOKEN, 3,
1.0, 2.0,
3.0, 4.0,
5.0, 6.0};
-float gl_3d_values[] =
+static const float gl_3d_values[] =
{GL_POLYGON_TOKEN, 3,
1.0, 2.0, 0.3,
3.0, 4.0, 0.2,
5.0, 6.0, 0.1};
-float gl_3d_color_values[] =
+static const float gl_3d_color_values[] =
{GL_POLYGON_TOKEN, 3,
1.0, 2.0, 0.3, 0.01, 0.02, 0.03, 0.04,
3.0, 4.0, 0.2, 0.05, 0.06, 0.07, 0.08,
5.0, 6.0, 0.1, 0.09, 0.10, 0.11, 0.12};
-float gl_3d_color_texture_values[] =
+static const float gl_3d_color_texture_values[] =
{GL_POLYGON_TOKEN, 3,
1.0, 2.0, 0.3, 0.01, 0.02, 0.03, 0.04, 101.0, 102.0, 103.0, 104.0,
3.0, 4.0, 0.2, 0.05, 0.06, 0.07, 0.08, 105.0, 106.0, 107.0, 108.0,
5.0, 6.0, 0.1, 0.09, 0.10, 0.11, 0.12, 109.0, 110.0, 111.0, 112.0};
-float gl_4d_color_texture_values[] =
+static const float gl_4d_color_texture_values[] =
{GL_POLYGON_TOKEN, 3,
1.0, 2.0, 0.3, 1.0, 0.01, 0.02, 0.03, 0.04, 101.0, 102.0, 103.0, 104.0,
3.0, 4.0, 0.2, 1.0, 0.05, 0.06, 0.07, 0.08, 105.0, 106.0, 107.0, 108.0,
@@ -87,7 +87,7 @@ float gl_4d_color_texture_values[] =
struct type {
GLenum type;
char *name;
- float *values;
+ const float *values;
int count;
} types[] = {
{ GL_2D, "GL_2D",