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authorMarek Olšák <maraeo@gmail.com>2012-09-29 15:13:03 +0200
committerMarek Olšák <maraeo@gmail.com>2012-10-10 00:53:01 +0200
commit52c7f69e1978c45503dbb62bd149363bc1ec7078 (patch)
tree9d10f5ac7fb2b754f6045eeb963152c40e785698
parent3a0382ac5f741de6418b7e2ac997411147899132 (diff)
depth-cube-map: remove useless glFinish and piglit_report_result
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--tests/texturing/depth-cube-map.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/tests/texturing/depth-cube-map.c b/tests/texturing/depth-cube-map.c
index ad3408a1b..47f24772e 100644
--- a/tests/texturing/depth-cube-map.c
+++ b/tests/texturing/depth-cube-map.c
@@ -221,8 +221,6 @@ piglit_display(void)
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, elements);
glPopMatrix();
- glFinish();
-
/* Test the pixel color of polygons against the expected output */
pass = piglit_probe_pixel_rgb(110, 135, ColorPosX);
pass = pass && piglit_probe_pixel_rgb(185, 135, ColorNegX);
@@ -233,6 +231,5 @@ piglit_display(void)
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
piglit_present_results();
- piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}